[mp_ammo_5.45x39_ap]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_5.45x39_ap"
        GroupControlSection              = spawn_group
        box_size                         = 60
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 450
        default_to_ruck                  = false
        description                      = ammo-5.45x39-ap_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 12
        inv_grid_y                       = 11
        inv_name                         = ammo-5.45x39-ap
        inv_name_short                   = ammo-5.45x39-ap_s
        inv_weight                       = .32
        k_air_resistance                 = 1.6
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.504
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x19_pbp]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x19_pbp"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 100
        default_to_ruck                  = false
        description                      = ammo-9x19-pbp_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 14
        inv_grid_y                       = 12
        inv_name                         = ammo-9x19-pbp
        inv_name_short                   = ammo-9x19-pbp_s
        inv_weight                       = .24
        k_air_resistance                 = 2.8
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.72
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x19_pbp_4mp5]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x19_pbp_4mp5"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 100
        default_to_ruck                  = false
        description                      = ammo-9x19-pbp_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 14
        inv_grid_y                       = 12
        inv_name                         = ammo-9x19-pbp
        inv_name_short                   = ammo-9x19-pbp_s
        inv_weight                       = .24
        k_air_resistance                 = 1.8
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.72
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_7.62x54_ap]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_7.62x54_ap"
        GroupControlSection              = spawn_group
        box_size                         = 30
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 450
        default_to_ruck                  = false
        description                      = ammo-7.62x54-7h14_descr
        discovery_dependency             =
        explosive                        = off
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 17
        inv_grid_y                       = 9
        inv_name                         = ammo-7.62x54-7h14
        inv_name_short                   = ammo-7.62x54-7h14_s
        inv_weight                       = .23
        k_air_resistance                 = 0
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1.2
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_5.56x45_ap]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_5.56x45_ap"
        GroupControlSection              = spawn_group
        box_size                         = 60
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 540
        default_to_ruck                  = false
        description                      = ammo-5.56x45-ap_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 10
        inv_grid_y                       = 11
        inv_name                         = ammo-5.56x45-ap
        inv_name_short                   = ammo-5.56x45-ap_s
        inv_weight                       = .33
        k_air_resistance                 = 1.8
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.504
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x39_ap]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x39_ap"
        GroupControlSection              = spawn_group
        box_size                         = 60
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 720
        default_to_ruck                  = false
        description                      = ammo-9x39-ap_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 5
        inv_grid_y                       = 12
        inv_name                         = ammo-9x39-ap
        inv_name_short                   = ammo-9x39-ap_s
        inv_weight                       = .7
        k_air_resistance                 = 1.6
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.504
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracer_color_ID                  = 3
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_12x76_zhekan]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_12x76_zhekan"
        GroupControlSection              = spawn_group
        box_size                         = 10
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 20
        default_to_ruck                  = false
        description                      = ammo-12x76-zhekan_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 11
        inv_grid_y                       = 10
        inv_name                         = ammo-12x76-zhekan
        inv_name_short                   = ammo-12x76-zhekan_s
        inv_weight                       = .50
        k_air_resistance                 = 1.5
        k_ap                             = 25
        k_disp                           = 4
        k_dist                           = 0.5
        k_hit                            = 10.8
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x18_pmm]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x18_pmm"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 50
        default_to_ruck                  = false
        description                      = ammo-9x18-pmm_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 12
        inv_grid_y                       = 12
        inv_name                         = ammo-9x18-pmm
        inv_name_short                   = ammo-9x18-pmm_s
        inv_weight                       = .2
        k_air_resistance                 = 3
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.72
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_11.43x23_hydro]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_11.43x23_hydro"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 500
        default_to_ruck                  = false
        description                      = ammo-11.43x23-hydro_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 7
        inv_grid_y                       = 12
        inv_name                         = ammo-11.43x23-hydro
        inv_name_short                   = ammo-11.43x23-hydro_s
        inv_weight                       = .3
        k_air_resistance                 = 2.4
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.72
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_12x76_dart]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_12x76_dart"
        GroupControlSection              = spawn_group
        box_size                         = 10
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 50
        default_to_ruck                  = false
        description                      = ammo-12x76-dart_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 13
        inv_grid_y                       = 10
        inv_name                         = ammo-12x76-dart
        inv_name_short                   = ammo-12x76-dart_s
        inv_weight                       = .50
        k_air_resistance                 = 2.4
        k_ap                             = 25
        k_disp                           = 4
        k_dist                           = 0.5
        k_hit                            = 10.8
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_wpn_binoc]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = ""
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 1.0
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.0
        ammo_class                       = mp_ammo_9x18_fmj
        ammo_current                     = 0
        ammo_elapsed                     = 0
        ammo_limit                       = 0
        ammo_mag_size                    = 0
        animation_slot                   = 13
        attach_angle_offset              = 3.080506, -1.493053, -1.202040
        attach_bone_name                 = bip01_r_hand
        attach_position_offset           = 0.080000, 0.021273, 0.100000
        auto_attach                      = false
        bullet_speed                     = 1
        cam_dispersion                   = 1.5
        cam_max_angle                    = 7
        cam_max_angle_horz               = 10.0
        cam_relax_speed                  = 1.5
        cam_step_angle_horz              = 1.5
        cform                            = skeleton
        class                            = WP_BINOC
        condition_shot_dec               = 0.00003
        control_inertion_factor          = 1
        cost                             = 200
        default_to_ruck                  = false
        description                      = enc_equipment_devic_binocul1
        direction                        = 0, 0, 1
        discovery_dependency             =
        disp_crouch_factor               = 0.75
        disp_jump_factor                 = 3
        disp_vel_factor                  = 0.1
        ef_main_weapon_type              = 5
        ef_weapon_type                   = 0
        fire_dispersion_base             = 0.1
        fire_dispersion_condition_factor = 5
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        flame_particles                  = weapons\generic_weapon05
        found_snd                        = detectors\DA-2_beep1
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 9999999999
        hit_power                        = 1
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.50
        hit_probability_gd_novice        = 0.20
        hit_probability_gd_stalker       = 0.30
        hit_probability_gd_veteran       = 0.40
        hit_type                         = fire_wound
        hud                              = wpn_binoc_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 16
        inv_grid_y                       = 8
        inv_name                         = binocular
        inv_name_short                   = binocular
        inv_weight                       = 1.0
        k_hit_critical                   = 0
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 150
        min_radius                       = 100
        misfire_probability              = 0.0001
        normal                           = 0, 1, 0
        orientation                      = 0, -90, 70
        ph_mass                          = 1
        position                         = -0.08, -0.05, 0.05
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 1
        rpm_empty_click                  = 1
        scheduled                        = off
        scope_status                     = 1
        scope_texture                    = wpn_crosshair_bino
        scope_zoom_factor                = 7.5
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        show_ammo                        = false
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 4
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\pistol_empty
        snd_gyro                         = weapons\binoculars_gyro
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pm_reload, 0.8
        snd_shoot                        = weapons\n_pb_shot
        snd_zoomin                       = weapons\binoculars_zoomin
        snd_zoomout                      = weapons\binoculars_zoomout
        sprint_allowed                   = true
        use_aim_bullet                   = false
        use_first_bullet                 = false
        vis_frame_color                  = 0.7, 0.7, 0.7, 1.0
        vis_frame_speed                  = 4
        vision_present                   = true
        visual                           = dynamics\devices\dev_binoculars\dev_binoculars.ogf
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_detector_advanced]
        $prefetch                        = 32
        $spawn                           = ""
        GroupControlSection              = spawn_group
        af_class_1                       = af_cristall
        af_class_10                      = af_night_star
        af_class_11                      = af_vyvert
        af_class_12                      = af_soul
        af_class_13                      = af_fuzz_kolobok
        af_class_14                      = af_electra_moonlight
        af_class_15                      = af_dummy_battery
        af_class_16                      = af_eye
        af_class_17                      = af_fire
        af_class_18                      = af_gravi
        af_class_19                      = af_gold_fish
        af_class_2                       = af_fireball
        af_class_20                      = af_baloon
        af_class_21                      = af_glass
        af_class_22                      = af_dummy_dummy
        af_class_23                      = af_ice
        af_class_3                       = af_medusa
        af_class_4                       = af_cristall_flower
        af_class_5                       = af_blood
        af_class_6                       = af_mincer_meat
        af_class_7                       = af_electra_sparkler
        af_class_8                       = af_electra_flash
        af_class_9                       = af_dummy_glassbeads
        af_freq_1                        = 0.05, 2
        af_freq_10                       = 0.05, 5
        af_freq_11                       = 0.05, 5
        af_freq_12                       = 0.05, 5
        af_freq_13                       = 0.05, 5
        af_freq_14                       = 0.05, 5
        af_freq_15                       = 0.05, 5
        af_freq_16                       = 0.05, 5
        af_freq_17                       = 0.05, 5
        af_freq_18                       = 0.05, 5
        af_freq_19                       = 0.05, 5
        af_freq_2                        = 0.05, 2
        af_freq_20                       = 0.05, 5
        af_freq_21                       = 0.05, 5
        af_freq_22                       = 0.05, 5
        af_freq_23                       = 0.05, 5
        af_freq_3                        = 0.05, 2
        af_freq_4                        = 0.05, 2
        af_freq_5                        = 0.05, 2
        af_freq_6                        = 0.05, 2
        af_freq_7                        = 0.05, 2
        af_freq_8                        = 0.05, 2
        af_freq_9                        = 0.05, 5
        af_radius                        = 30
        af_sound_10_                     = detectors\art_beep1
        af_sound_11_                     = detectors\art_beep1
        af_sound_12_                     = detectors\art_beep1
        af_sound_13_                     = detectors\art_beep1
        af_sound_14_                     = detectors\art_beep1
        af_sound_15_                     = detectors\art_beep1
        af_sound_16_                     = detectors\art_beep1
        af_sound_17_                     = detectors\art_beep1
        af_sound_18_                     = detectors\art_beep1
        af_sound_19_                     = detectors\art_beep1
        af_sound_1_                      = detectors\art_beep1
        af_sound_20_                     = detectors\art_beep1
        af_sound_21_                     = detectors\art_beep1
        af_sound_22_                     = detectors\art_beep1
        af_sound_23_                     = detectors\art_beep1
        af_sound_2_                      = detectors\art_beep1
        af_sound_3_                      = detectors\art_beep1
        af_sound_4_                      = detectors\art_beep1
        af_sound_5_                      = detectors\art_beep1
        af_sound_6_                      = detectors\art_beep1
        af_sound_7_                      = detectors\art_beep1
        af_sound_8_                      = detectors\art_beep1
        af_sound_9_                      = detectors\art_beep1
        af_vis_radius                    = 5
        animation_slot                   = 7
        attach_angle_offset              = -1.303, -1.493, -1.202
        attach_bone_name                 = bip01_l_hand
        attach_position_offset           = 0.110, -0.019, 0.000
        auto_attach                      = false
        cform                            = skeleton
        class                            = D_ELITE
        control_inertion_factor          = 1.0
        cost                             = 1500
        default_to_ruck                  = false
        description                      = st_detector3_descr
        ef_detector_type                 = 1
        hud                              = detector_elite_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 5
        inv_grid_y                       = 14
        inv_name                         = st_detector3
        inv_name_short                   = st_detector3
        inv_weight                       = 0
        slot                             = 8
        snd_draw                         = weapons\ak74_draw
        snd_holster                      = weapons\generic_holster
        sprint_allowed                   = true
        ui_p                             = -0.02904, 0.01, 0.0364
        ui_r                             = 0, 90, 0
        visual                           = dynamics\devices\dev_detector_3\dev_detector_3.ogf
        zoom_rotate_time                 = 0.25
 
[mp_grenade_rgd5]
        $prefetch                        = 128
        $spawn                           = "network\ammo\mp_grenade_rgd5"
        GroupControlSection              = spawn_group
        angle_offset                     = 1.570790, 1.570790, 3.92699
        animation_slot                   = 7
        attach_angle_offset              = 0, 0, 0
        attach_bone_name                 =
        attach_position_offset           = -0.053, -0.089, 0.0
        blast                            = 2.0
        blast_impulse                    = 100
        blast_impulse_factor             = 1
        blast_r                          = 4
        bone_name                        = bip01_r_hand
        can_be_unlimited                 = falce
        cform                            = skeleton
        class                            = G_RGD5
        control_inertion_factor          = 1
        cost                             = 350
        default_to_ruck                  = false
        description                      = st_grenade_rgd5_descr
        destroy_time                     = 600
        detonation_threshold_hit         = 20000000000000000000000000000000
        discovery_dependency             =
        ef_weapon_type                   = 10
        explode_duration                 = 3
        explode_particles                = explosions\explosion_01
        force_const                      = 200
        force_grow_speed                 = 0
        force_max                        = 0
        force_min                        = 0
        frag_hit                         = 1000000000000000000.5
        frag_hit_critical                = 0
        frag_hit_impulse                 = 1
        fragment_speed                   = 15
        frags                            = 15
        frags_r                          = 15
        grenade_remove_time              = 60000
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.50
        hit_probability_gd_novice        = 0.20
        hit_probability_gd_stalker       = 0.30
        hit_probability_gd_veteran       = 0.40
        hit_type_blast                   = explosion
        hit_type_frag                    = fire_wound
        hud                              = grenade_rgd5_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 10
        inv_grid_y                       = 9
        inv_name                         = st_grenade_rgd5
        inv_name_short                   = st_grenade_rgd5
        inv_weight                       = 0.3
        k_hit_critical                   = 0
        kill_msg_height                  = 2300
        kill_msg_width                   = 1400
        kill_msg_x                       = 24000
        kill_msg_y                       = 12300
        light_color                      = 1.9, 1.4, 0.5
        light_range                      = 14.0
        light_time                       = 0.85
        position_offset                  = 0.0, 0.0, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        scope_zoom_factor                = 10
        single_handed                    = 1
        slot                             = 3
        snd_checkout                     = weapons\generic_checkout, 1.0, 0.4
        snd_explode                      = weapons\t_rgd5_explosion
        sprint_allowed                   = true
        throw_dir                        = 0, 0, 1
        throw_point                      = 0, 0.3, 0.2
        up_throw_factor                  = 1.2
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
        wallmark_section                 = explosion_marks
        wm_size                          = 0.1
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_grenade_f1]
        $prefetch                        = 128
        $spawn                           = "network\ammo\mp_grenade_f1"
        GroupControlSection              = spawn_group
        angle_offset                     = 1.570790, 1.570790, 3.92699
        animation_slot                   = 7
        attach_angle_offset              = 0, 0, 0
        attach_bone_name                 =
        attach_position_offset           = -0.053, -0.089, 0.0
        blast                            = 3.0
        blast_impulse                    = 150
        blast_impulse_factor             = 1
        blast_r                          = 5
        bone_name                        = bip01_r_hand
        can_be_unlimited                 = true
        cform                            = skeleton
        class                            = G_F1
        control_inertion_factor          = 1
        cost                             = 500
        default_to_ruck                  = false
        description                      = st_grenade_f1_descr
        destroy_time                     = 2500
        detonation_threshold_hit         = 200
        discovery_dependency             =
        ef_weapon_type                   = 10
        explode_duration                 = 3
        explode_particles                = explosions\explosion_01
        force_const                      = 25
        force_grow_speed                 = 15
        force_max                        = 30
        force_min                        = 10
        frag_hit                         = 0.50
        frag_hit_critical                = 0
        frag_hit_impulse                 = 50
        fragment_speed                   = 50
        frags                            = 12
        frags_r                          = 20
        grenade_remove_time              = 60000
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.50
        hit_probability_gd_novice        = 0.20
        hit_probability_gd_stalker       = 0.30
        hit_probability_gd_veteran       = 0.40
        hit_type_blast                   = explosion
        hit_type_frag                    = fire_wound
        hud                              = grenade_f1_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 9
        inv_grid_y                       = 9
        inv_name                         = st_grenade_f1
        inv_name_short                   = st_grenade_f1
        inv_weight                       = 0.3
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 13
        kill_msg_x                       = 1
        kill_msg_y                       = 232
        light_color                      = 1.9, 1.4, 0.5
        light_range                      = 25.0
        light_time                       = 0.85
        position_offset                  = 0.0, 0.0, 0.0
        single_handed                    = 1
        slot                             = 3
        snd_checkout                     = weapons\generic_checkout, 1.0, 0.4
        snd_explode                      = weapons\t_rgd5_explosion
        sprint_allowed                   = true
        throw_dir                        = 0, 0, 1
        throw_point                      = 0, 0.3, 0.2
        up_throw_factor                  = 1.2
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_grenades\wpn_f1.ogf
        wallmark_section                 = explosion_marks
        wm_size                          = 0.1
        zoom_rotate_time                 = 0.25
 
[mp_ammo_gauss]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_gauss"
        GroupControlSection              = spawn_group
        box_size                         = 10
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 1000
        default_to_ruck                  = false
        description                      = ammo-gauss_descr
        discovery_dependency             =
        explosive                        = on
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 4
        inv_grid_y                       = 14
        inv_name                         = ammo-gauss
        inv_name_short                   = ammo-gauss
        inv_weight                       = .5
        k_air_resistance                 = 0
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_wpn_addon_grenade_launcher]
        $prefetch                        = 32
        $spawn                           = ""
        GroupControlSection              = spawn_group
        cform                            = skeleton
        class                            = W_GLAUNC
        control_inertion_factor          = 1.0
        cost                             = 2500
        default_to_ruck                  = false
        description                      = st_grenade_launcher_descr
        discovery_dependency             =
        grenade_vel                      = 76
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 18
        inv_grid_y                       = 0
        inv_name                         = st_grenade_launcher
        inv_name_short                   = st_grenade_launcher
        inv_weight                       = 1.3
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\weapons\wpn_upgrade\wpn_grenade_launcher.ogf
        zoom_rotate_time                 = 0.25
 
[mp_wpn_addon_grenade_launcher_m203]
        $prefetch                        = 32
        $spawn                           = ""
        GroupControlSection              = spawn_group
        cform                            = skeleton
        class                            = W_GLAUNC
        control_inertion_factor          = 1.0
        cost                             = 3250
        default_to_ruck                  = false
        description                      = st_grenade_launcher_m203_descr
        discovery_dependency             =
        grenade_vel                      = 76
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 17
        inv_grid_y                       = 3
        inv_name                         = st_grenade_launcher_m203
        inv_name_short                   = st_grenade_launcher_m203
        inv_weight                       = 1.36
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\weapons\wpn_upgrade\wpn_grenade_launcher_m203.ogf
        zoom_rotate_time                 = 0.25
 
[mp_ammo_vog-25]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_vog-25"
        GroupControlSection              = spawn_group
        box_size                         = 1
        buck_shot                        = 0
        can_be_unlimited                 = false
        cform                            = skeleton
        class                            = A_VOG25
        control_inertion_factor          = 1.0
        cost                             = 100
        default_to_ruck                  = false
        description                      = ammo-vog-25_descr
        discovery_dependency             =
        explosive                        = false
        fake_grenade_name                = mp_wpn_fake_missile
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 19
        inv_grid_y                       = 9
        inv_name                         = ammo-vog-25
        inv_name_short                   = ammo-vog-25_s
        inv_weight                       = .08
        k_ap                             = 25
        k_disp                           = 1
        k_dist                           = 1
        k_hit                            = 1.0
        k_hit_critical                   = 0
        k_impulse                        = 1
        k_pierce                         = 0.25
        kill_msg_height                  = 22
        kill_msg_width                   = 21
        kill_msg_x                       = 38
        kill_msg_y                       = 233
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
        wm_size                          = 0.05
        zoom_rotate_time                 = 0.25
 
[mp_ammo_m209]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_m209"
        GroupControlSection              = spawn_group
        box_size                         = 1
        buck_shot                        = 0
        can_be_unlimited                 = false
        cform                            = skeleton
        class                            = A_M209
        control_inertion_factor          = 1.0
        cost                             = 150
        default_to_ruck                  = false
        description                      = ammo-m209_descr
        discovery_dependency             =
        explosive                        = false
        fake_grenade_name                = mp_wpn_fake_missile2
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 5
        inv_grid_y                       = 13
        inv_name                         = ammo-m209
        inv_name_short                   = ammo-m209_s
        inv_weight                       = .08
        k_ap                             = 25
        k_disp                           = 1
        k_dist                           = 1
        k_hit                            = 1.0
        k_hit_critical                   = 0
        k_impulse                        = 1
        k_pierce                         = 0.25
        kill_msg_height                  = 22
        kill_msg_width                   = 19
        kill_msg_x                       = 61
        kill_msg_y                       = 232
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_m209.ogf
        wm_size                          = 0.05
        zoom_rotate_time                 = 0.25
 
[mp_ammo_og-7b]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_og-7b"
        GroupControlSection              = spawn_group
        box_size                         = 1
        buck_shot                        = 0.1
        can_be_unlimited                 = false
        cform                            = skeleton
        class                            = A_OG7B
        control_inertion_factor          = 1.0
        cost                             = 500
        default_to_ruck                  = false
        description                      = ammo-og-7b_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 0.1
        inv_grid_height                  = 1
        inv_grid_width                   = 3
        inv_grid_x                       = 15
        inv_grid_y                       = 19
        inv_name                         = ammo-og-7b
        inv_name_short                   = ammo-og-7b_s
        inv_weight                       = 0.0
        k_ap                             = 25
        k_disp                           = 0.1
        k_dist                           = 0.1
        k_hit                            = 0.75
        k_hit_critical                   = 0
        k_impulse                        = 0.1
        k_pierce                         = 0.1
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
        wm_size                          = 0.1
        zoom_rotate_time                 = 0.25
 
[mp_ammo_vog-25p]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_vog-25p"
        GroupControlSection              = spawn_group
        box_size                         = 1
        buck_shot                        = 0
        can_be_unlimited                 = false
        cform                            = skeleton
        class                            = A_VOG25
        control_inertion_factor          = 1.0
        cost                             = 100
        default_to_ruck                  = false
        description                      = ammo-vog-25_descr
        discovery_dependency             =
        explosive                        = false
        fake_grenade_name                = mp_wpn_fake_missile1
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 19
        inv_grid_y                       = 10
        inv_name                         = ammo-vog-25
        inv_name_short                   = ammo-vog-25_s
        inv_weight                       = .08
        jump_height                      = 1
        k_ap                             = 25
        k_disp                           = 1
        k_dist                           = 1.3
        k_hit                            = 1.0
        k_hit_critical                   = 0
        k_impulse                        = 1
        k_pierce                         = 0.25
        kill_msg_height                  = 22
        kill_msg_width                   = 21
        kill_msg_x                       = 17
        kill_msg_y                       = 232
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf
        wm_size                          = 0.05
        zoom_rotate_time                 = 0.25
 
[mp_wpn_knife]
        $npc                             = off
        $prefetch                        = 8
        $spawn                           = ""
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 0.8
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.8
        ammo_class                       = mp_ammo_9x18_fmj
        ammo_current                     = 96
        ammo_elapsed                     = 16
        ammo_limit                       = 120
        ammo_mag_size                    = 15
        animation_slot                   = 5
        bullet_speed                     = 10000
        cam_dispersion                   = 0.9
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 0.0
        cam_max_angle                    = 7
        cam_max_angle_horz               = 5.0
        cam_relax_speed                  = 8
        cam_step_angle_horz              = 0.5
        cform                            = skeleton
        class                            = W_KNIFE
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 900
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_knife
        discovery_dependency             =
        ef_weapon_type                   = 1
        fire_dispersion_base             = 0.5
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1.8
        fire_point                       = 0.0, 0.133, 0.161
        flame_particles                  =
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_impulse_2                    = 50
        hit_power                        = 1.80
        hit_power_2                      = 1.80
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_power_critical_2             = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = wound
        hit_type_2                       = wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_knife_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 18
        inv_grid_y                       = 8
        inv_name                         = st_knife
        inv_name_short                   = st_knife
        inv_weight                       = 0.0
        k_hit_critical                   = 0
        kill_msg_height                  = 16
        kill_msg_width                   = 53
        kill_msg_x                       = 197
        kill_msg_y                       = 177
        light_disabled                   = true
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 90, 0
        ph_mass                          = 4
        position                         = -0.021, -0.085, 0.024
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 1000
        rpm_empty_click                  = 1000
        scheduled                        = off
        scope_status                     = 0
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        show_ammo                        = false
        silencer_name                    = mp_wpn_addon_silencer
        silencer_status                  = 0
        single_handed                    = 1
        slot                             = 0
        smoke_particles                  =
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\walther_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pm_reload, 0.8
        snd_shoot                        = weapons\knife_1
        sprint_allowed                   = true
        startup_ammo                     = 1000
        time_to_aim                      = 1.0
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_knife\wpn_knife.ogf
        wm_size                          = 0.10
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_medkit]
        $prefetch                        = 8
        $spawn                           = "network\equipment\mp_medkit"
        GroupControlSection              = spawn_group
        animation_slot                   = 4
        cform                            = skeleton
        class                            = II_MEDKI
        control_inertion_factor          = 1.0
        cost                             = 300
        default_to_ruck                  = false
        description                      = st_medkit_descr
        discovery_dependency             =
        eat_health                       = 0.5
        eat_max_power                    = 0.1
        eat_portions_num                 = 1
        eat_power                        = 0.0
        eat_radiation                    = -0.05
        eat_satiety                      = 0
        hud                              = wpn_vodka_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 6
        inv_grid_y                       = 14
        inv_name                         = st_medkit
        inv_name_short                   = st_medkit
        inv_weight                       = 0.1
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
        wounds_heal_perc                 = 0.1
        zoom_rotate_time                 = 0.25
 
[mp_antirad]
        $prefetch                        = 32
        $spawn                           = "network\equipment\mp_antirad"
        GroupControlSection              = spawn_group
        animation_slot                   = 4
        cform                            = skeleton
        class                            = II_ANTIR
        control_inertion_factor          = 1.0
        cost                             = 300
        default_to_ruck                  = false
        description                      = st_antirad_descr
        discovery_dependency             =
        eat_health                       = 0
        eat_portions_num                 = 1
        eat_power                        = 0
        eat_radiation                    = -0.5
        eat_satiety                      = 0
        hud                              = wpn_vodka_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 18
        inv_grid_y                       = 12
        inv_name                         = st_antirad
        inv_name_short                   = st_antirad
        inv_weight                       = 0.05
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\devices\dev_antirad\dev_antirad.ogf
        wounds_heal_perc                 = 0
        zoom_rotate_time                 = 0.25
 
[mp_scientific_outfit]
        $prefetch                        = 32
        $spawn                           = "network\outfits\mp_scientific_outfit"
        GroupControlSection              = spawn_group
        actor_visual                     = actors\stalker_mp\mp_team_blue_armor_sci.ogf
        additional_inventory_weight      = 0
        additional_inventory_weight2     = 0
        artefact_count                   = 2
        bones_koeff_protection           = mp_scien_outfit_bones
        burn_protection                  = 1000
        cform                            = skeleton
        chemical_burn_protection         = 1000
        class                            = E_STLK
        control_inertion_factor          = 1.5
        cost                             = 18750
        default_to_ruck                  = false
        description                      = mp_scientific_outfit_description
        discovery_dependency             =
        ef_equipment_type                = 2
        explosion_protection             = 1000
        fire_wound_protection            = 1000
        full_icon_name                   = npc_icon_scientific_outfit
        full_scale_icon                  = 12, 11
        hit_fraction_actor               = 1000
        immunities_sect                  = mp_sect_scientific_outfit_immunities
        installed_upgrades               =
        inv_grid_height                  = 3
        inv_grid_width                   = 2
        inv_grid_x                       = 16
        inv_grid_y                       = 13
        inv_name                         = mp_scientific_outfit_name
        inv_name_short                   = mp_scientific_outfit_name
        inv_weight                       = 9
        nightvision_sect                 = effector_nightvision_bad
        physic_strike_wound_immunity     = 0.25
        player_hud_section               = actor_hud_06
        radiation_protection             = 1000
        shock_protection                 = 1000
        slot                             = 6
        sprint_allowed                   = true
        strike_protection                = 1000
        telepatic_protection             = 1000
        upgrade_scheme                   = upgrade_scheme_u17a
        upgrades                         = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit
        visual                           = dynamics\outfit\scientific_outfit
        wound_protection                 = 1000
 
[mp_military_stalker_outfit]
        $spawn                           = "network\outfits\mp_military_stalker_outfit"
        GroupControlSection              = spawn_group
        actor_visual                     = actors\stalker_soldier\stalker_soldier_4.ogf
        additional_inventory_weight      = 0
        additional_inventory_weight2     = 0
        artefact_count                   = 0
        bones_koeff_protection           = mp_military_outfit_bones
        burn_protection                  = 1000
        cform                            = skeleton
        chemical_burn_protection         = 1000
        class                            = E_STLK
        control_inertion_factor          = 1.8
        cost                             = 25000
        default_to_ruck                  = false
        description                      = mp_military_outfit_description
        discovery_dependency             =
        ef_equipment_type                = 4
        explosion_protection             = 1000
        fire_wound_protection            = 1000
        full_icon_name                   = npc_icon_military_outfit
        full_scale_icon                  = 10, 6
        hit_fraction_actor               = 1000
        immunities_sect                  = mp_military_stalker_outfit_immunities
        installed_upgrades               =
        inv_grid_height                  = 3
        inv_grid_width                   = 2
        inv_grid_x                       = 18
        inv_grid_y                       = 17
        inv_name                         = mp_military_outfit_name
        inv_name_short                   = mp_military_outfit_name
        inv_weight                       = 12.0
        nightvision_sect                 = effector_nightvision_bad
        physic_strike_wound_immunity     = 0.45
        player_hud_section               = actor_hud_06
        radiation_protection             = 1000
        shock_protection                 = 1000
        slot                             = 6
        sprint_allowed                   = true
        strike_protection                = 1000
        telepatic_protection             = 1000
        upgrade_scheme                   = upgrade_scheme_u16a
        upgrades                         = up_gr_ab_military_outfit, up_gr_cd_military_outfit, up_gr_ef_military_outfit, up_gr_gh_military_outfit, up_gr_i_military_outfit
        visual                           = dynamics\outfit\military_outfit
        wound_protection                 = 1000
 
[mp_exo_outfit]
        $prefetch                        = 32
        $spawn                           = "network\outfits\mp_exo_outfit"
        GroupControlSection              = spawn_group
        actor_visual                     = actors\stalker_neutral\stalker_neutral_4.ogf
        additional_inventory_weight      = 40
        additional_inventory_weight2     = 40
        artefact_count                   = 1
        bones_koeff_protection           = mp_exo_outfit_bones
        burn_protection                  = 100.0
        cform                            = skeleton
        chemical_burn_protection         = 100.0
        class                            = E_STLK
        control_inertion_factor          = 2.5
        cost                             = 55000
        default_to_ruck                  = false
        description                      = mp_exo_outfit_description
        discovery_dependency             =
        ef_equipment_type                = 5
        explosion_protection             = 100.0
        fire_wound_protection            = 100.0
        full_icon_name                   = npc_icon_exo_outfit
        full_scale_icon                  = 2, 11
        hit_fraction_actor               = 100.0
        immunities_sect                  = mp_exo_outfit_immunities
        installed_upgrades               =
        inv_grid_height                  = 3
        inv_grid_width                   = 2
        inv_grid_x                       = 14
        inv_grid_y                       = 13
        inv_name                         = mp_exo_outfit_name
        inv_name_short                   = mp_exo_outfit_name
        inv_weight                       = 25.0
        nightvision_sect                 =
        physic_strike_wound_immunity     = 0.4
        player_hud_section               = actor_hud_exo
        radiation_protection             = 100.0
        shock_protection                 = 100.0
        slot                             = 6
        sprint_allowed                   = false
        strike_protection                = 100.0
        telepatic_protection             = 100.0
        upgrade_scheme                   = upgrade_scheme_u20a
        upgrades                         = up_gr_ab_exo_outfit, up_gr_cd_exo_outfit, up_gr_ef_exo_outfit, up_gr_gh_exo_outfit, up_gr_k_exo_outfit
        visual                           = dynamics\outfit\exo_outfit
        wound_protection                 = 100.0
 
[mp_wpn_addon_scope_susat]
        $spawn                           = ""
        GroupControlSection              = spawn_group
        cform                            = skeleton
        class                            = WP_SCOPE
        control_inertion_factor          = 1.0
        cost                             = 1500
        default_to_ruck                  = false
        description                      = st_addon_scope_susat_descr
        discovery_dependency             =
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 1.3
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 19
        inv_grid_y                       = 1
        inv_name                         = st_addon_scope_susat
        inv_name_short                   = st_addon_scope_susat
        inv_weight                       = .2
        scope_texture                    = wpn_crosshair_l85
        scope_zoom_factor                = 30
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
        zoom_rotate_time                 = 0.25
 
[mp_wpn_addon_scope]
        $prefetch                        = 32
        $spawn                           = ""
        GroupControlSection              = spawn_group
        cform                            = skeleton
        class                            = WP_SCOPE
        control_inertion_factor          = 1.0
        cost                             = 1000
        default_to_ruck                  = false
        description                      = st_addon_scope_descr
        discovery_dependency             =
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 1.2
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 18
        inv_grid_y                       = 2
        inv_name                         = st_addon_scope
        inv_name_short                   = st_addon_scope
        inv_weight                       = .2
        scope_texture                    = wpn_crosshair
        scope_zoom_factor                = 30
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\weapons\wpn_upgrade\wpn_scope.ogf
        zoom_rotate_time                 = 0.25
 
[mp_wpn_addon_silencer]
        $prefetch                        = 32
        $spawn                           = ""
        GroupControlSection              = spawn_group
        bullet_hit_impulse_k             = 1
        bullet_hit_power_k               = 1
        bullet_speed_k                   = 0.91
        cam_dispersion_inc_k             = 1.0
        cam_dispersion_k                 = 1.0
        cform                            = skeleton
        class                            = W_SILENC
        control_inertion_factor          = 1.0
        cost                             = 200
        default_to_ruck                  = false
        description                      = st_addon_silencer_descr
        discovery_dependency             =
        fire_dispersion_base_k           = 1.25
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 18
        inv_grid_y                       = 1
        inv_name                         = st_addon_silencer
        inv_name_short                   = st_addon_silencer
        inv_weight                       = 0.1
        slot                             = -1
        sprint_allowed                   = true
        visual                           = dynamics\weapons\wpn_upgrade\wpn_silencer.ogf
        zoom_rotate_time                 = 0.25
 
[mp_grenade_gd-05]
        $prefetch                        = 128
        $spawn                           = "network\ammo\mp_grenade_gd-05"
        GroupControlSection              = spawn_group
        angle_offset                     = 1.570790, 1.570790, 3.92699
        animation_slot                   = 7
        attach_angle_offset              = 0, 0, 0
        attach_bone_name                 =
        attach_position_offset           = -0.053, -0.089, 0.0
        blast                            = 15000
        blast_impulse                    = 1000000
        blast_impulse_factor             = 1
        blast_r                          = 50000
        bone_name                        = bip01_r_hand
        can_be_unlimited                 = true
        cform                            = skeleton
        class                            = G_F1
        control_inertion_factor          = 1.0
        cost                             = 350
        default_to_ruck                  = false
        description                      = st_grenade_smoke_descr
        destroy_time                     = 2500
        detonation_threshold_hit         = 200
        discovery_dependency             =
        ef_weapon_type                   = 10
        explode_duration                 = 25
        explode_particles                = explosions\explosion_dym
        force_const                      = 25
        force_grow_speed                 = 15
        force_max                        = 30
        force_min                        = 10
        frag_hit                         = 1000000000000000000.5
        frag_hit_critical                = 0
        frag_hit_impulse                 = 1
        fragment_speed                   = 5000
        frags                            = 15
        frags_r                          = 15
        grenade_remove_time              = 60000
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.50
        hit_probability_gd_novice        = 0.20
        hit_probability_gd_stalker       = 0.30
        hit_probability_gd_veteran       = 0.40
        hit_type_blast                   = explosion
        hit_type_frag                    = fire_wound
        hud                              = grenade_gd-05_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 19
        inv_grid_y                       = 3
        inv_name                         = st_grenade_smoke
        inv_name_short                   = st_grenade_smoke
        inv_weight                       = 0.63
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 14
        kill_msg_x                       = 240
        kill_msg_y                       = 123
        light_color                      = 0.9, 0.6, 0.5
        light_range                      = 2.0
        light_time                       = 2.85
        position_offset                  = 0.0, 0.0, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        single_handed                    = 1
        slot                             = 3
        snd_checkout                     = weapons\generic_checkout, 1.0, 0.4
        snd_explode                      = weapons\grenade_gd05
        sprint_allowed                   = true
        throw_dir                        = 0, 0, 1
        throw_point                      = 0, 0.3, 0.2
        up_throw_factor                  = 1.2
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
        wallmark_section                 = explosion_marks
        wm_size                          = 0.1
        zoom_dof                         = 0.5, 1.0, 180
        zoom_rotate_time                 = 0.25
 
[mp_ammo_5.45x39_fmj]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_5.45x39_fmj"
        GroupControlSection              = spawn_group
        box_size                         = 60
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 250
        default_to_ruck                  = false
        description                      = ammo-5.45x39-fmj_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 16
        inv_grid_y                       = 11
        inv_name                         = ammo-5.45x39-fmj
        inv_name_short                   = ammo-5.45x39-fmj_s
        inv_weight                       = .32
        k_air_resistance                 = 1.5
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.7
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x19_fmj]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x19_fmj"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 100
        default_to_ruck                  = false
        description                      = ammo-9x19-fmj_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 15
        inv_grid_y                       = 12
        inv_name                         = ammo-9x19-fmj
        inv_name_short                   = ammo-9x19-fmj_s
        inv_weight                       = .24
        k_air_resistance                 = 2.8
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x19_fmj_4mp5]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x19_fmj_4mp5"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 100
        default_to_ruck                  = false
        description                      = ammo-9x19-fmj_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 15
        inv_grid_y                       = 12
        inv_name                         = ammo-9x19-fmj
        inv_name_short                   = ammo-9x19-fmj_s
        inv_weight                       = .24
        k_air_resistance                 = 1.7
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_7.62x54_7h1]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_7.62x54_7h1"
        GroupControlSection              = spawn_group
        box_size                         = 30
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 450
        default_to_ruck                  = false
        description                      = ammo-7.62x54-7h14_descr
        discovery_dependency             =
        explosive                        = off
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 17
        inv_grid_y                       = 9
        inv_name                         = ammo-7.62x54-7h14
        inv_name_short                   = ammo-7.62x54-7h14_s
        inv_weight                       = .23
        k_air_resistance                 = 1
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_5.56x45_ss190]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_5.56x45_ss190"
        GroupControlSection              = spawn_group
        box_size                         = 60
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 300
        default_to_ruck                  = false
        description                      = ammo-5.56x45-ss190_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 14
        inv_grid_y                       = 11
        inv_name                         = ammo-5.56x45-ss190
        inv_name_short                   = ammo-5.56x45-ss190_s
        inv_weight                       = .33
        k_air_resistance                 = 1.7
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.7
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x39_pab9]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x39_pab9"
        GroupControlSection              = spawn_group
        box_size                         = 60
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 630
        default_to_ruck                  = false
        description                      = ammo-9x39-pab9_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 17
        inv_grid_y                       = 10
        inv_name                         = ammo-9x39-pab9
        inv_name_short                   = ammo-9x39-pab9_s
        inv_weight                       = .7
        k_air_resistance                 = 1.5
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 0.7
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracer_color_ID                  = 0
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_12x70_buck]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_12x70_buck"
        GroupControlSection              = spawn_group
        box_size                         = 10
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 10
        default_to_ruck                  = false
        description                      = ammo-12x70-buck_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 13
        inv_grid_y                       = 9
        inv_name                         = ammo-12x70-buck
        inv_name_short                   = ammo-12x70-buck_s
        inv_weight                       = .45
        k_air_resistance                 = 2.4
        k_ap                             = 25
        k_disp                           = 8
        k_dist                           = 0.5
        k_hit                            = 0.9
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[ammo_pkm_100]
        $prefetch                        = 64
        $spawn                           = "weapons\ammo\ammo_pkm_100"
        GroupControlSection              = spawn_group
        box_size                         = 100
        buck_shot                        = 30
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 1000
        default_to_ruck                  = false
        description                      = ammo-7.62x54-ap_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hud_icon                         = ui_hud2_res_back
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 15
        inv_grid_y                       = 9
        inv_name                         = ammo-7.62x54-ap_s
        inv_name_short                   = ammo-7.62x54-ap_s
        inv_weight                       = 1.3
        k_ap                             = 0.1
        k_disp                           = 1
        k_dist                           = 1
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 1
        k_pierce                         = 0.1
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_pkm_100]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_pkm_100"
        GroupControlSection              = spawn_group
        box_size                         = 100
        buck_shot                        = 30
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 1000
        default_to_ruck                  = false
        description                      = ammo-7.62x54-ap_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hud_icon                         = ui_hud2_res_back
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 15
        inv_grid_y                       = 9
        inv_name                         = ammo-7.62x54-ap_s
        inv_name_short                   = ammo-7.62x54-ap_s
        inv_weight                       = 1.3
        k_air_resistance                 = 1
        k_ap                             = 25
        k_disp                           = 1
        k_dist                           = 1
        k_hit                            = 1.0
        k_hit_critical                   = 0
        k_impulse                        = 1
        k_pierce                         = 0.1
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracer_color_ID                  = 2
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_ammo_9x18_fmj]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_9x18_fmj"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 20
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 50
        default_to_ruck                  = false
        description                      = ammo-9x18-fmj_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 11
        inv_grid_y                       = 12
        inv_name                         = ammo-9x18-fmj
        inv_name_short                   = ammo-9x18-fmj_s
        inv_weight                       = .2
        k_air_resistance                 = 3
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
        wm_size                          = 0.05
        zoom_rotate_time                 = 0.25
 
[mp_ammo_11.43x23_fmj]
        $prefetch                        = 64
        $spawn                           = "network\ammo\mp_ammo_11.43x23_fmj"
        GroupControlSection              = spawn_group
        box_size                         = 50
        buck_shot                        = 15
        cform                            = skeleton
        class                            = AMMO
        control_inertion_factor          = 1.0
        cost                             = 250
        default_to_ruck                  = false
        description                      = ammo-11.43x23-fmj_descr
        discovery_dependency             =
        explosive                        = false
        frag_hit_critical                = 0
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        immunities_sect                  = sect_identity_immunities
        impair                           = 1
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 9
        inv_grid_y                       = 12
        inv_name                         = ammo-11.43x23-fmj
        inv_name_short                   = ammo-11.43x23-fmj_s
        inv_weight                       = .3
        k_air_resistance                 = 2.4
        k_ap                             = 25
        k_disp                           = 3
        k_dist                           = 0.5
        k_hit                            = 1
        k_hit_critical                   = 0
        k_impulse                        = 0.5
        k_pierce                         = 0.0
        slot                             = -1
        sprint_allowed                   = true
        tracer                           = off
        tracers                          = off
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
        wm_size                          = 0.03
        zoom_rotate_time                 = 0.25
 
[mp_device_torch]
        $prefetch                        = 32
        $spawn                           = ""
        GroupControlSection              = spawn_group
        attach_angle_offset              = 3.062, 0.008, -1.532
        attach_bone_name                 = bip01_head
        attach_position_offset           = 0.134, -0.007, 0.09
        auto_attach                      = false
        can_trade                        = true
        cform                            = skeleton
        class                            = TORCH_S
        control_inertion_factor          = 1
        cost                             = 100
        default_to_ruck                  = false
        description                      = st_device_torch_descr
        disabled_maps                    = ai_test, ai_test2, andy_test_
        discovery_dependency             =
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 16
        inv_grid_y                       = 12
        inv_name                         = st_device_torch
        inv_name_short                   = st_device_torch
        inv_weight                       = 0.0
        light_trace_bone                 = lights_bone
        night_vision                     = on
        night_vision_discharge_time      = 20
        night_vision_effector            = postprocess_night
        night_vision_recharge_time       = 6
        night_vision_recharge_time_min   = 2
        night_vision_texture             = wpn\wpn_night
        position                         = 0.35, 0.25, 0.0
        slot                             = 9
        snd_night_vision_broken          = weapons\nv_off
        snd_night_vision_idle            = weapons\nv_loop
        snd_night_vision_off             = weapons\nv_off
        snd_night_vision_on              = weapons\nv_start
        sprint_allowed                   = true
        visual                           = dynamics\devices\dev_torch_light\dev_torch_light.ogf
        zoom_rotate_time                 = 0.25
 
[mp_wpn_bm16]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\shotguns\mp_wpn_bm16"
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 0
        PDM_disp_base                    = 1.53
        PDM_disp_crouch                  = 0
        PDM_disp_crouch_no_acc           = 0
        PDM_disp_vel_factor              = 0
        ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 2
        animation_slot                   = 3
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_BM16
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 200
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_bm16_descr
        discovery_dependency             =
        ef_main_weapon_type              = 1
        ef_weapon_type                   = 7
        fire_dispersion_base             = 0.5
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.000000, 0.136000, 0.390000
        fire_point2                      = 0.000000, 0.136000, 0.390000
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.27
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_bm16_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 3
        inv_grid_x                       = 6
        inv_grid_y                       = 1
        inv_name                         = st_wpn_bm16
        inv_name_short                   = st_wpn_bm16
        inv_weight                       = 1.9
        k_hit_critical                   = 0
        kill_msg_height                  = 16
        kill_msg_width                   = 54
        kill_msg_x                       = 0
        kill_msg_y                       = 104
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 30, 0
        ph_mass                          = 3
        position                         = -0.026, -0.096, 0.045
        rpm                              = 500
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_point                      = 0.0, 0.136, 0.07
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\bm16_reload_lr
        snd_reload_1                     = weapons\bm16_reload_l
        snd_shoot                        = weapons\n_bm16_shot
        snd_shoot_1                      = weapons\n_bm16_shot
        snd_shoot_duplet                 = weapons\n_bm16_shot
        sprint_allowed                   = true
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.15
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u3
        upgrades                         = up_gr_a_bm16, up_gr_b_bm16, up_gr_c_bm16
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
        weapon_class                     = shotgun
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_wincheaster1300]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\shotguns\mp_wpn_wincheaster1300"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0
        PDM_disp_base                    = 1.53
        PDM_disp_crouch                  = 0
        PDM_disp_crouch_no_acc           = 0
        PDM_disp_vel_factor              = 0
        ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 6
        animation_slot                   = 9
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_SHOTG
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 1250
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_wincheaster1300_descr
        discovery_dependency             =
        ef_main_weapon_type              = 1
        ef_weapon_type                   = 7
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0.0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.0, 0.158, 0.647
        fire_point2                      = 0.0, 0.158, 0.647
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.27
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.70
        hit_probability_gd_novice        = 0.70
        hit_probability_gd_stalker       = 0.70
        hit_probability_gd_veteran       = 0.70
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_winchester1300_hud
        immunities_sect                  = sect_zero_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 5
        inv_grid_x                       = 10
        inv_grid_y                       = 5
        inv_name                         = st_wpn_wincheaster1300
        inv_name_short                   = st_wpn_wincheaster1300
        inv_weight                       = 3.0
        k_hit_critical                   = 0
        kill_msg_height                  = 20
        kill_msg_width                   = 75
        kill_msg_x                       = 171
        kill_msg_y                       = 104
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, -4, 0
        ph_mass                          = 3
        position                         = -0.024, -0.097, 0.
        rpm                              = 100
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_point                      = 0.0, 0.180, 0.647
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_add_cartridge                = weapons\spas12_reload
        snd_close_weapon                 = weapons\spas12_reload_end
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_open_weapon                  = weapons\draw_silent
        snd_reload                       = weapons\spas12_reload_end
        snd_shoot                        = weapons\n_spas12_shot
        snd_shoot_duplet                 = weapons\n_spas12_shot
        sprint_allowed                   = true
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.10, 0.05
        tracers                          = off
        tri_state_reload                 = on
        upgrade_scheme                   = upgrade_scheme_u9d
        upgrades                         = up_gr_a_wincheaster1300, up_gr_b_wincheaster1300, up_gr_c_wincheaster1300, up_gr_d_wincheaster1300, up_gr_e_wincheaster1300, up_gr_f_wincheaster1300, up_gr_g_wincheaster1300
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
        weapon_class                     = shotgun
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_toz34]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\shotguns\mp_wpn_toz34"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 0.0
        PDM_crouch_no_acc                = 0.0
        PDM_disp_accel_factor            = 0
        PDM_disp_base                    = 1
        PDM_disp_crouch                  = 0
        PDM_disp_crouch_no_acc           = 0
        PDM_disp_vel_factor              = 0
        ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 2
        animation_slot                   = 3
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_BM16
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 400
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_toz34_descr
        discovery_dependency             =
        ef_main_weapon_type              = 1
        ef_weapon_type                   = 7
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0.0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.168, 0.755
        fire_point2                      = 0.0, 0.168, 0.755
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.27
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_toz34_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 6
        inv_grid_x                       = 12
        inv_grid_y                       = 2
        inv_name                         = st_wpn_toz34
        inv_name_short                   = st_wpn_toz34
        inv_weight                       = 3.1
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 97
        kill_msg_x                       = 127
        kill_msg_y                       = 82
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 30, 0
        ph_mass                          = 3
        position                         = -0.023, -0.14, 0.00
        rpm                              = 1000
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_point                      = 0.0, 0.183, 0.07
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_add_cartridge                = weapons\w1300_load
        snd_close_weapon                 = weapons\spas12_close
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_open_weapon                  = weapons\spas12_close
        snd_reload                       = weapons\toz34_reload
        snd_reload_1                     = weapons\toz34_reload_one
        snd_shoot                        = weapons\n_toz34_shot
        snd_shoot_1                      = weapons\n_toz34_shot
        snd_shoot_duplet                 = weapons\n_toz34_shot
        sprint_allowed                   = true
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.15
        tracers                          = off
        tri_state_reload                 = off
        upgrade_scheme                   = upgrade_scheme_u5
        upgrades                         = up_gr_ab_toz34, up_gr_c_toz34, up_gr_d_toz34, up_gr_e_toz34
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
        weapon_class                     = shotgun
        zoom_cam_dispersion              = 0, 0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_spas12]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\shotguns\mp_wpn_spas12"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0
        PDM_disp_base                    = 1.53
        PDM_disp_crouch                  = 0
        PDM_disp_crouch_no_acc           = 0
        PDM_disp_vel_factor              = 0
        ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 8
        animation_slot                   = 9
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_SHOTG
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.3f
        cost                             = 1750
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_spas12_descr
        discovery_dependency             =
        ef_main_weapon_type              = 1
        ef_weapon_type                   = 7
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.0, 0.133, 0.686
        fire_point2                      = 0.0, 0.103, 0.686
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.27
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_spas12_hud
        immunities_sect                  = sect_zero_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 5
        inv_grid_x                       = 12
        inv_grid_y                       = 3
        inv_name                         = st_wpn_spas12
        inv_name_short                   = st_wpn_spas12
        inv_weight                       = 4.4
        k_hit_critical                   = 0
        kill_msg_height                  = 20
        kill_msg_width                   = 80
        kill_msg_x                       = 91
        kill_msg_y                       = 104
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.024, -0.081, 0.
        rpm                              = 150
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_point                      = 0.0, 0.138, 0.07
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_add_cartridge                = weapons\spas12_reload
        snd_close_weapon                 = weapons\spas12_reload_end
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_open_weapon                  = weapons\draw_silent
        snd_reload                       = weapons\spas12_reload_end
        snd_shoot                        = weapons\n_spas12_shot
        snd_shoot_duplet                 = weapons\n_spas12_shot
        sprint_allowed                   = true
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.10, 0.05
        tracers                          = off
        tri_state_reload                 = on
        upgrade_scheme                   = upgrade_scheme_u9d
        upgrades                         = up_gr_a_spas12, up_gr_b_spas12, up_gr_c_spas12, up_gr_d_spas12, up_gr_e_spas12, up_gr_f_spas12, up_gr_g_spas12
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
        weapon_class                     = shotgun
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_ak74u]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_ak74u"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.95
        PDM_disp_base                    = 0.6
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.95
        ammo_class                       = mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 8
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 120.75
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 2100
        crosshair_inertion               = 4.5
        default_to_ruck                  = false
        description                      = st_wpn_ak74u_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.0, 0.262, 0.447
        fire_point2                      = 0.0, 0.262, 0.547
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = ammo_vog-25, ammo_vog-25p
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.95
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_ak74u_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 4
        inv_grid_x                       = 0
        inv_grid_y                       = 16
        inv_name                         = st_wpn_ak74u
        inv_name_short                   = st_wpn_ak74u
        inv_weight                       = 2.7
        k_hit_critical                   = 0
        kill_msg_height                  = 30
        kill_msg_width                   = 69
        kill_msg_x                       = 0
        kill_msg_y                       = 123
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 4
        position                         = -0.026, -0.215, 0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 650
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.00, 0.262, 0.189
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 178
        silencer_y                       = -2
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_ak74u_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.18, -0.45, 0.2
        time_to_aim                      = 1.0
        tracers                          = off
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u9d
        upgrades                         = up_gr_ab_ak74u, up_gr_cd_ak74u, up_gr_ef_ak74u, up_gr_i_ak74u
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0
        zoom_cam_dispersion_frac         = 0
        zoom_cam_dispersion_inc          = 0
        zoom_cam_max_angle               = 0
        zoom_cam_max_angle_horz          = 0
        zoom_cam_relax_speed             = 0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_ak74]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_ak74"
        GroupControlSection              = spawn_group
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.3
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.3
        ammo_class                       = mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 4000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_ak74_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0, 0.218, 0.656
        fire_point2                      = 0, 0.161, 0.583
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_vog-25, mp_ammo_vog-25p
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher
        grenade_launcher_status          = 0
        grenade_launcher_x               = 126
        grenade_launcher_y               = 24
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.03
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_ak74_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 5
        inv_grid_y                       = 5
        inv_name                         = st_wpn_ak74
        inv_name_short                   = st_wpn_ak74
        inv_weight                       = 3.3
        k_hit_critical                   = 0
        kill_msg_height                  = 28
        kill_msg_width                   = 84
        kill_msg_x                       = 0
        kill_msg_y                       = 28
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 4
        position                         = -0.026, -0.175, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 650
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 2
        scope_x                          = 47
        scope_y                          = 0
        scope_zoom_factor                = 10
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0, 0.216, 0.174
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 9999999999
        silencer_hit_power               = 9999999999
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 224
        silencer_y                       = 13
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_ak74_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u17b
        upgrades                         = up_gr_ab_ak74, up_gr_cd_ak74, up_gr_ef_ak74, up_gr_gh_ak74, up_gr_i_ak74, up_gr_j_ak74, up_gr_k_ak74
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.5
        zoom_cam_dispersion_frac         = 0
        zoom_cam_dispersion_inc          = 0
        zoom_cam_max_angle               = 0
        zoom_cam_max_angle_horz          = 0
        zoom_cam_relax_speed             = 0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_mp5]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_mp5"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.8
        PDM_disp_base                    = 0.6
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.8
        ammo_class                       = mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 8
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 20
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 120.75
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_LR300
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 3000
        crosshair_inertion               = 4.5
        default_to_ruck                  = false
        description                      = st_wpn_mp5_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, 3, -1
        fire_point                       = 0.0, 0.188, 0.392
        fire_point2                      = 0.0, 0.188, 0.392
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = ammo_vog-25, ammo_vog-25p
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = wpn_addon_grenade_launcher
        grenade_launcher_status          = 0
        grenade_launcher_x               = 126
        grenade_launcher_y               = 24
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.52
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_mp5_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 3
        inv_grid_x                       = 5
        inv_grid_y                       = 11
        inv_name                         = st_wpn_mp5
        inv_name_short                   = st_wpn_mp5
        inv_weight                       = 2.5
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 56
        kill_msg_x                       = 72
        kill_msg_y                       = 82
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, -10, 0
        ph_mass                          = 3
        position                         = -0.026, -0.125, -0.03
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 800
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 0
        scope_x                          = 47
        scope_y                          = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 1.0, 0.0
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.188, 0.082
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 130
        silencer_y                       = -13
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_bore                         = weapons\mp5_bore
        snd_bore1                        = weapons\draw_silent
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\mp5_reload
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_mp5_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.16, -0.36, 0.15
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 2
        upgrade_scheme                   = upgrade_scheme_u10a
        upgrades                         = up_gr_ab_mp5, up_gr_cd_mp5, up_gr_ef_mp5, up_gr_h_mp5, up_gr_i_mp5
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_mp5\wpn_mp5.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_l85]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_l85"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.4
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.4
        ammo_class                       = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
        ammo_current                     = 180
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 5000
        crosshair_inertion               = 0
        default_to_ruck                  = false
        description                      = st_wpn_l85_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.0, 0.186, 0.435
        fire_point2                      = 0.0, 0.106, 0.468
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
        grenade_launcher_status          = 0
        grenade_launcher_x               = 128
        grenade_launcher_y               = 28
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 9
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 1.85
        hud                              = wpn_l85_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 0
        inv_grid_y                       = 12
        inv_name                         = st_wpn_l85
        inv_name_short                   = st_wpn_l85
        inv_weight                       = 5
        k_hit_critical                   = 0
        kill_msg_height                  = 30
        kill_msg_width                   = 73
        kill_msg_x                       = 84
        kill_msg_y                       = 28
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 5
        position                         = -0.026, -0.135, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 650
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 1
        scope_texture                    = wpn_crosshair_l85
        scope_x                          = 60
        scope_y                          = -2
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = -0.020000, 0.167000, 0.082000
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 196
        silencer_y                       = 11
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\l85_reload
        snd_reload_grenade               = weapons\l85_grenload
        snd_shoot                        = weapons\n_l85_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.15, -0.36, 0.25
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 2
        upgrade_scheme                   = upgrade_scheme_u16a
        upgrades                         = up_gr_ab_l85, up_gr_cd_l85, up_gr_ef_l85, up_gr_gh_l85, up_gr_i_l85, up_gr_j_l85
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_l85\wpn_l85.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_lr300]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_lr300"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.2
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.2
        ammo_class                       = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
        ammo_current                     = 30
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 1
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 6000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_lr300_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, 3, -1
        fire_point                       = 0.0, 0.199, 0.575
        fire_point2                      = 0.0, 0.199, 0.575
        first_bullet_dispertion          = 0.
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
        grenade_launcher_status          = 2
        grenade_launcher_x               = 128
        grenade_launcher_y               = 28
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.05
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_lr300_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 0
        inv_grid_y                       = 6
        inv_name                         = st_wpn_lr300
        inv_name_short                   = st_wpn_lr300
        inv_weight                       = 2.7
        k_hit_critical                   = 0
        kill_msg_height                  = 28
        kill_msg_width                   = 82
        kill_msg_x                       = 175
        kill_msg_y                       = 0
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.1
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0.0, 0.0, 0.0
        ph_mass                          = 3
        position                         = -0.026, -0.130, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 750
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope_susat
        scope_status                     = 2
        scope_texture                    = wpn_crosshair_l85
        scope_x                          = 75
        scope_y                          = -5
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.120000, 0.000000, 0.070000
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 210
        silencer_y                       = 9
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_lr300_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.15, -0.37, 0.2
        time_to_aim                      = 2.0
        tracers                          = off
        tracers_color_ID                 = 2
        upgrade_scheme                   = upgrade_scheme_u16a
        upgrades                         = up_gr_ab_lr300, up_gr_cd_lr300, up_gr_ef_lr300, up_gr_gh_lr300, up_gr_i_lr300, up_gr_j_lr300
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_abakan]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_abakan"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.3
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.3
        ammo_class                       = mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 1
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 6000
        crosshair_inertion               = 4.0
        default_to_ruck                  = false
        description                      = st_wpn_abakan_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, 2, -1
        fire_point                       = -0.0, 0.228, 0.713
        fire_point2                      = -0.0, 0, 153.608
        first_bullet_dispertion          = 0.01
        first_bullet_timeout             = 1000
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_vog-25, mp_ammo_vog-25p
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher
        grenade_launcher_status          = 2
        grenade_launcher_x               = 126
        grenade_launcher_y               = 24
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.1
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_abakan_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 6
        inv_grid_y                       = 2
        inv_name                         = st_wpn_abakan
        inv_name_short                   = st_wpn_abakan
        inv_weight                       = 4.0
        k_hit_critical                   = 0
        kill_msg_height                  = 32
        kill_msg_width                   = 93
        kill_msg_x                       = 119
        kill_msg_y                       = 199
        launch_speed                     = 50
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 4
        position                         = -0.026, -0.178, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 700
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 2
        scope_x                          = 47
        scope_y                          = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.120000, 0.000000, 0.070000
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 228
        silencer_y                       = 9
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_bore                         = weapons\abakan_bore, 0.7
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_abakan_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u16a
        upgrades                         = up_gr_ab_abakan, up_gr_cd_abakan, up_gr_ef_abakan, up_gr_gh_abakan, up_gr_i_abakan, up_gr_j_abakan
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0
        zoom_cam_dispersion_frac         = 0
        zoom_cam_dispersion_inc          = 0
        zoom_cam_max_angle               = 0
        zoom_cam_max_angle_horz          = 0
        zoom_cam_relax_speed             = 0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_dof                         = 0.5, 1.0, 150
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_sig550]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_sig550"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.45
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.45
        ammo_class                       = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
        ammo_current                     = 180
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 9000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 7500
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_sig550_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.000000, 0.137000, 0.649000
        fire_point2                      = 0.0, 0.097, 0.722
        first_bullet_dispertion          = 0.01
        first_bullet_timeout             = 1000
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
        grenade_launcher_status          = 2
        grenade_launcher_x               = 109
        grenade_launcher_y               = 30
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.15
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 0.8
        hud                              = wpn_sig550_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 5
        inv_grid_y                       = 7
        inv_name                         = st_wpn_sig550
        inv_name_short                   = st_wpn_sig550
        inv_weight                       = 4.5
        k_hit_critical                   = 0
        kill_msg_height                  = 24
        kill_msg_width                   = 87
        kill_msg_x                       = 80
        kill_msg_y                       = 59
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 4
        position                         = -0.026, -0.097, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 750
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope_susat
        scope_status                     = 2
        scope_x                          = 78
        scope_y                          = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = -0.020000, 0.167000, 0.082000
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 221
        silencer_y                       = 16
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\sig550_reload
        snd_reload_grenade               = weapons\sig550_grenload
        snd_shoot                        = weapons\n_sig550_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 2
        upgrade_scheme                   = upgrade_scheme_u17b
        upgrades                         = up_gr_ab_sig550, up_gr_cd_sig550, up_gr_ef_sig550, up_gr_gh_sig550, up_gr_i_sig550, up_gr_j_sig550, up_gr_k_sig550
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_groza]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_groza"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.1
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.1
        ammo_class                       = mp_ammo_9x39_pab9, mp_ammo_9x39_ap
        ammo_current                     = 180
        ammo_elapsed                     = 20
        ammo_limit                       = 210
        ammo_mag_size                    = 20
        animation_slot                   = 8
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 9000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_groza_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.000000, 0.194, 0.274
        fire_point2                      = 0.0, 0.156, 0.285
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_vog-25, mp_ammo_vog-25p
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher
        grenade_launcher_status          = 1
        grenade_launcher_x               = 109
        grenade_launcher_y               = 30
        grenade_vel                      = 76
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.3
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_groza_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 4
        inv_grid_x                       = 0
        inv_grid_y                       = 14
        inv_name                         = st_wpn_groza
        inv_name_short                   = st_wpn_groza
        inv_weight                       = 3.2
        k_hit_critical                   = 0
        kill_msg_height                  = 30
        kill_msg_width                   = 64
        kill_msg_x                       = 67
        kill_msg_y                       = 123
        launch_speed                     = 10
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 5
        position                         = -0.026, -0.144, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 700
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 2
        scope_x                          = 63
        scope_y                          = -1
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.194, 0.04
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 180
        silencer_y                       = 16
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_bore                         = weapons\groza_bore
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 1.2
        snd_shoot                        = weapons\n_groza_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.15, -0.38, 0.35
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u15
        upgrades                         = up_gr_ab_groza, up_gr_cd_groza, up_gr_ef_groza, up_gr_gh_groza, up_gr_j_groza
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_groza\wpn_groza.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_g36]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_g36"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.05
        PDM_disp_base                    = 0.4
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.05
        ammo_class                       = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
        ammo_current                     = 180
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 10000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 120.75
        cam_return                       = 1
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 10000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_g36_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, 3, -1
        fire_point                       = 0.0, 0.21, 0.58
        fire_point2                      = 0.0, 0.21, 0.71
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
        grenade_launcher_status          = 2
        grenade_launcher_x               = 130
        grenade_launcher_y               = 31
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.25
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 1.85
        hud                              = wpn_g36_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 0
        inv_grid_y                       = 10
        inv_name                         = st_wpn_g36
        inv_name_short                   = st_wpn_g36
        inv_weight                       = 3.6
        k_hit_critical                   = 0
        kill_msg_height                  = 31
        kill_msg_width                   = 78
        kill_msg_x                       = 157
        kill_msg_y                       = 29
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, -8, 0
        ph_mass                          = 4
        position                         = -0.026, -0.132, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 800
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope_susat
        scope_status                     = 1
        scope_texture                    = wpn_crosshair_g36
        scope_x                          = 78
        scope_y                          = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.21, 0.13
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 85
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 214
        silencer_y                       = 12
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\g36_reload
        snd_reload_grenade               = weapons\g36_grenload
        snd_shoot                        = weapons\n_g36_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 2
        upgrade_scheme                   = upgrade_scheme_u15
        upgrades                         = up_gr_ab_g36, up_gr_cd_g36, up_gr_ef_g36, up_gr_gh_g36, up_gr_i_g36
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_g36\wpn_g36.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0
        zoom_cam_dispersion_frac         = 0
        zoom_cam_dispersion_inc          = 0
        zoom_cam_max_angle               = 0
        zoom_cam_max_angle_horz          = 0
        zoom_cam_relax_speed             = 0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_fn2000]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_fn2000"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.05
        PDM_disp_base                    = 0.3
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.05
        ammo_class                       = mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap
        ammo_current                     = 90
        ammo_elapsed                     = 30
        ammo_limit                       = 180
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 11000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 120.75
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_GROZA
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 12500
        crosshair_inertion               = 0
        default_to_ruck                  = false
        description                      = st_wpn_fn2000_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, 3, -1
        fire_point                       = 0.000000, 0.184, 0.35
        fire_point2                      = 0.0, 0.123, 0.398
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = mp_ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = mp_wpn_addon_grenade_launcher
        grenade_launcher_status          = 1
        grenade_launcher_x               = 95
        grenade_launcher_y               = 25
        grenade_vel                      = 76
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.33
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 1.85
        hud                              = wpn_fn2000_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 4
        inv_grid_x                       = 5
        inv_grid_y                       = 9
        inv_name                         = st_wpn_fn2000
        inv_name_short                   = st_wpn_fn2000
        inv_weight                       = 4.6
        k_hit_critical                   = 0
        kill_msg_height                  = 30
        kill_msg_width                   = 64
        kill_msg_x                       = 131
        kill_msg_y                       = 123
        launch_speed                     = 0
        lens_texture                     = wpn\wpn_crosshair_g36_lens
        lens_texture_h                   = 648
        lens_texture_w                   = 648
        lens_texture_x                   = 183
        lens_texture_y                   = 75
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 4
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.1
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 4
        position                         = -0.026, -0.132, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 860
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope_susat
        scope_status                     = 1
        scope_texture                    = wpn_crosshair_g36
        scope_x                          = 63
        scope_y                          = -1
        scope_zoom_factor                = 20
        shell_dir                        = 0.0, 1.0, 0.0
        shell_particles                  = weapons\generic_shells
        shell_point                      = -0.020000, 0.186000, 0.200000
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 169
        silencer_y                       = 13
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\fn2000_reload
        snd_reload_grenade               = weapons\fn2000_grenload, 1.0
        snd_shoot                        = weapons\n_fn2000_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 1000
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.15, -0.35, 0.27
        time_to_aim                      = 1.0
        tracers                          = off
        tracers_color_ID                 = 2
        upgrade_scheme                   = upgrade_scheme_u11a
        upgrades                         = up_gr_ab_fn2000, up_gr_cd_fn2000, up_gr_ef_fn2000, up_gr_g_fn2000
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 5.0
        zoom_cam_max_angle_horz          = 5.0
        zoom_cam_relax_speed             = 5.0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.6
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_val]
        $npc                             = off
        $prefetch                        = 8
        $spawn                           = "network\weapons\assault\mp_wpn_val"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.0
        PDM_disp_base                    = 0.3
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.0
        ammo_class                       = mp_ammo_9x39_pab9, mp_ammo_9x39_ap
        ammo_current                     = 180
        ammo_elapsed                     = 20
        ammo_limit                       = 210
        ammo_mag_size                    = 20
        animation_slot                   = 2
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_VAL
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 10200
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_val_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.000000, 0.174, 0.562
        fire_point2                      = 0.0, 0.097, 0.722
        first_bullet_dispertion          = 0.005
        first_bullet_timeout             = 300
        first_bullet_velocity_limit      = 3.0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = wpn_addon_grenade_launcher_m203
        grenade_launcher_status          = 0
        grenade_launcher_x               = 109
        grenade_launcher_y               = 30
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.37
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 1.0
        hit_probability_gd_novice        = 1.0
        hit_probability_gd_stalker       = 1.0
        hit_probability_gd_veteran       = 1.0
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_val_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 4
        inv_grid_x                       = 15
        inv_grid_y                       = 4
        inv_name                         = st_wpn_val
        inv_name_short                   = st_wpn_val
        inv_weight                       = 2.5
        k_hit_critical                   = 0
        kill_msg_height                  = 21
        kill_msg_width                   = 78
        kill_msg_x                       = 0
        kill_msg_y                       = 154
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = true
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.131, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 700
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 2
        scope_texture                    = wpn_crosshair
        scope_x                          = 37
        scope_y                          = 0
        scope_zoom_factor                = 50
        shell_dir                        = 0.0, 1.0, 0.0
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.174, 0.078
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 1
        silencer_x                       = 221
        silencer_y                       = 16
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_val_shot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 3.0
        tracers                          = off
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u7a
        upgrades                         = up_gr_a_val, up_gr_b_val, up_gr_c_val, up_gr_d_val, up_gr_e_val
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_val\wpn_val.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_vintorez]
        $npc                             = off
        $prefetch                        = 8
        $spawn                           = "network\weapons\sniper_rifles\mp_wpn_vintorez"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.2
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.2
        ammo_class                       = mp_ammo_9x39_pab9, mp_ammo_9x39_ap
        ammo_current                     = 90
        ammo_elapsed                     = 10
        ammo_limit                       = 180
        ammo_mag_size                    = 10
        animation_slot                   = 2
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0f
        cost                             = 12000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_vintorez_descr
        discovery_dependency             =
        ef_main_weapon_type              = 3
        ef_weapon_type                   = 8
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = 1, -1
        fire_point                       = 0.000000, 0.137000, 0.649000
        fire_point2                      = 0.0, 0.097, 0.722
        first_bullet_dispertion          = 0.01
        first_bullet_timeout             = 800
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_class                    = ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_name            = wpn_addon_grenade_launcher_m203
        grenade_launcher_status          = 0
        grenade_launcher_x               = 109
        grenade_launcher_y               = 30
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.35
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 1.0
        hit_probability_gd_novice        = 1.0
        hit_probability_gd_stalker       = 1.0
        hit_probability_gd_veteran       = 1.0
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 2.0
        hud                              = wpn_vintorez_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 0
        inv_grid_y                       = 4
        inv_name                         = st_wpn_vintorez
        inv_name_short                   = st_wpn_vintorez
        inv_weight                       = 3.2
        k_hit_critical                   = 0
        kill_msg_height                  = 25
        kill_msg_width                   = 78
        kill_msg_x                       = 98
        kill_msg_y                       = 0
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = true
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 4
        position                         = -0.026, -0.097, 0.0
        preffered_fire_mode              = 1
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 600
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 1
        scope_texture                    = wpn_crosshair
        scope_x                          = 78
        scope_y                          = 0
        scope_zoom_factor                = 15
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = -0.020000, 0.167000, 0.082000
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 1
        silencer_x                       = 221
        silencer_y                       = 16
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\groza_reload, 0.7
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\n_vintorez_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = true
        startup_ammo                     = 90
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 1.0
        tracers                          = off
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u7a
        upgrades                         = up_gr_a_vintorez, up_gr_b_vintorez, up_gr_c_vintorez, up_gr_d_vintorez, up_gr_e_vintorez
        use_aim_bullet                   = true
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
        weapon_class                     = sniper_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_svd]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\sniper_rifles\mp_wpn_svd"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 0.0
        PDM_crouch_no_acc                = 0.0
        PDM_disp_accel_factor            = 1.0
        PDM_disp_base                    = 6.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = mp_ammo_7.62x54_7h1
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 10
        animation_slot                   = 2
        bullet_speed                     = 12000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_SVD
        condition_shot_dec               = 0.0
        control_inertion_factor          = 2.2f
        cost                             = 15500
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_svd_descr
        discovery_dependency             =
        ef_main_weapon_type              = 3
        ef_weapon_type                   = 8
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.129, 0.942
        fire_point2                      = 0.0, 0.129, 0.942
        flame_particles                  = weapons\generic_weapon06
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 2.75
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 1
        hit_probability_gd_novice        = 1
        hit_probability_gd_stalker       = 1
        hit_probability_gd_veteran       = 1
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 2.15
        hud                              = wpn_svd_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 6
        inv_grid_x                       = 0
        inv_grid_y                       = 0
        inv_name                         = st_wpn_svd
        inv_name_short                   = st_wpn_svd
        inv_weight                       = 4.9
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 98
        kill_msg_x                       = 0
        kill_msg_y                       = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 4.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.077, 0.00
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 100
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 1
        scope_texture                    = wpn_crosshair
        scope_x                          = 60
        scope_y                          = -2
        scope_zoom_factor                = 5
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.129, 0.192
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\svd_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\svd_reload
        snd_shoot                        = weapons\n_svd_shot
        sprint_allowed                   = false
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -25, -189, 65
        strap_position                   = -0.15, -0.15, 0.45
        time_to_aim                      = 1.0
        tracers                          = on
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u8
        upgrades                         = up_gr_a_svd, up_gr_b_svd, up_gr_c_svd, up_gr_d_svd, up_gr_e_svd
        use_aim_bullet                   = true
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_svd\wpn_svd.ogf
        weapon_class                     = sniper_rifle
        zoom_cam_dispersion              = 1.25
        zoom_cam_dispersion_frac         = 1.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_svu]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\sniper_rifles\mp_wpn_svu"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 0.0
        PDM_crouch_no_acc                = 0.0
        PDM_disp_accel_factor            = 1.0
        PDM_disp_base                    = 4.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.8
        ammo_class                       = mp_ammo_7.62x54_7h1
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 10
        animation_slot                   = 2
        bullet_speed                     = 11300
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_SVU
        condition_shot_dec               = 0.0
        control_inertion_factor          = 2.0f
        cost                             = 17500
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_svu_descr
        discovery_dependency             =
        ef_main_weapon_type              = 3
        ef_weapon_type                   = 8
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.128, 0.522
        fire_point2                      = 0.0, 0.128, 0.522
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 2.65
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 1
        hit_probability_gd_novice        = 1
        hit_probability_gd_stalker       = 1
        hit_probability_gd_veteran       = 1
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 2.15
        hud                              = wpn_svu_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 0
        inv_grid_y                       = 2
        inv_name                         = st_wpn_svu
        inv_name_short                   = st_wpn_svu
        inv_weight                       = 4.4
        k_hit_critical                   = 0
        kill_msg_height                  = 26
        kill_msg_width                   = 80
        kill_msg_x                       = 0
        kill_msg_y                       = 59
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = true
        light_range                      = 4.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.084, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 120
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 1
        scope_texture                    = wpn_crosshair
        scope_x                          = 60
        scope_y                          = -2
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.128, 0.0
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\svu_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\svu_reload
        snd_shoot                        = weapons\n_svu_shot
        sprint_allowed                   = false
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.25
        time_to_aim                      = 1.0
        tracers                          = on
        tracers_color_ID                 = 0
        upgrade_scheme                   = upgrade_scheme_u7a
        upgrades                         = up_gr_a_svu, up_gr_b_svu, up_gr_c_svu, up_gr_d_svu, up_gr_e_svu
        use_aim_bullet                   = true
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_svu\wpn_svu.ogf
        weapon_class                     = sniper_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.35
 
[mp_wpn_gauss]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\sniper_rifles\mp_wpn_gauss"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 0.0
        PDM_crouch_no_acc                = 0.0
        PDM_disp_accel_factor            = 0.0
        PDM_disp_base                    = 0.3
        PDM_disp_crouch                  = 0.0
        PDM_disp_crouch_no_acc           = 0.0
        PDM_disp_vel_factor              = 0.0
        ammo_class                       = mp_ammo_gauss
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 10
        animation_slot                   = 2
        bullet_speed                     = 15000000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_SVD
        condition_shot_dec               = 0.0
        control_inertion_factor          = 2.0f
        cost                             = 25000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_gauss_descr
        discovery_dependency             =
        ef_main_weapon_type              = 3
        ef_weapon_type                   = 8
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.00, 0.12, 0.69
        fire_point2                      = 0.00, 0.12, 0.69
        flame_particles                  = weapons\generic_weapon_gauss
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 5.5
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 1
        hit_probability_gd_novice        = 1
        hit_probability_gd_stalker       = 1
        hit_probability_gd_veteran       = 1
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 2.85
        hud                              = wpn_gauss_hud
        immunities_sect                  = sect_identity_immunities
        inv_grid_height                  = 2
        inv_grid_width                   = 5
        inv_grid_x                       = 10
        inv_grid_y                       = 6
        inv_name                         = st_wpn_gauss
        inv_name_short                   = st_wpn_gauss
        inv_weight                       = 5.5
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 82
        kill_msg_x                       = 166
        kill_msg_y                       = 59
        light_color                      = 1.3, 1.5, 2
        light_disabled                   = false
        light_range                      = 4.0
        light_time                       = 0.5
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.070, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 30
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 1
        scope_texture                    = wpn_crosshair_l85
        scope_x                          = 60
        scope_y                          = -2
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.129, 0.192
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_weapon07
        snd_bore                         = weapons\draw_silent
        snd_bore1                        = weapons\gauss_bore_2
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\svd_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\gauss_reload
        snd_shoot                        = weapons\gauss_shoot
        sprint_allowed                   = false
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.15
        time_to_aim                      = 1.0
        tracers                          = off
        tracers_color_ID                 = 1
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
        weapon_class                     = sniper_rifle
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_relax_speed_ai          = 360
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_rpg7]
        $prefetch                        = 8
        $spawn                           = "network\weapons\heavy_weapons\mp_wpn_rpg7"
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 1.0
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.0
        ammo_class                       = mp_ammo_og-7b
        ammo_current                     = 96
        ammo_elapsed                     = 12
        ammo_limit                       = 120
        ammo_mag_size                    = 1
        animation_slot                   = 4
        auto_spawn_ammo                  = false
        bullet_speed                     = 10000
        cam_dispersion                   = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_RPG7
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0
        cost                             = 25000
        crosshair_inertion               = 0
        default_to_ruck                  = false
        description                      = st_wpn_rpg7_descr
        discovery_dependency             =
        ef_main_weapon_type              = 4
        ef_weapon_type                   = 9
        explode_duration                 = 200
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.162, 0.35
        frag_hit_critical                = 0
        fragment_speed                   = 5000
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1000000000
        hit_power                        = 3.00
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.50
        hit_probability_gd_novice        = 0.20
        hit_probability_gd_stalker       = 0.30
        hit_probability_gd_veteran       = 0.40
        hit_type                         = explosion
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 2.0
        hud                              = wpn_rpg7_hud
        immunities_sect                  = sect_zero_immunities
        inv_grid_height                  = 1
        inv_grid_width                   = 5
        inv_grid_x                       = 6
        inv_grid_y                       = 0
        inv_name                         = st_wpn_rpg7
        inv_name_short                   = st_wpn_rpg7
        inv_weight                       = 6.3
        k_hit_critical                   = 0
        kill_msg_height                  = 19
        kill_msg_width                   = 73
        kill_msg_x                       = 0
        kill_msg_y                       = 85
        launch_speed                     = 900
        light_color                      = 0.0
        light_range                      = 0.0
        light_time                       = 0.0
        light_var_color                  = 0.0
        light_var_range                  = 0.0
        max_radius                       = 9999999999
        max_zoom_factor                  = 10
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.027, -0.113, 0.0
        reload_dof                       = 5.0
        rocket_class                     = wpn_rpg7_missile
        rpm                              = 200
        scheduled                        = off
        scope_status                     = 1
        scope_texture                    = wpn_crosshair_rpg
        scope_zoom_factor                = 10
        shell_point                      = 0.0, 0.0, 0.0
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_weapon02
        snd_draw                         = weapons\no_sound
        snd_empty                        = weapons\no_sound
        snd_explode                      = weapons\no_sound
        snd_holster                      = weapons\no_sound
        snd_reload                       = weapons\no_sound
        snd_shoot                        = weapons\no_sound
        sprint_allowed                   = false
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -189, 110
        strap_position                   = -0.28, -0.20, 0.25
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_rpg7\wpn_rpg7
        wallmark_section                 = explosion_marks
        weapon_class                     = heavy_weapon
        zoom_dof                         = 200
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_rg-6]
        $npc                             = on
        $prefetch                        = 2
        $spawn                           = "network\weapons\heavy_weapons\mp_wpn_rg-6"
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 1.1
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.1
        ammo_class                       = mp_ammo_vog-25, mp_ammo_vog-25p
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 6
        animation_slot                   = 10
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_RG6
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.7f
        cost                             = 10000
        crosshair_inertion               = 6.0
        default_to_ruck                  = false
        description                      = st_wpn_rg6_descr
        discovery_dependency             =
        ef_main_weapon_type              = 4
        ef_weapon_type                   = 9
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 5
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.120, 0.452
        fire_point2                      = 0.0, 0.120, 0.452
        flame_particles                  = weapons\generic_weapon05
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 150
        hit_power                        = 0.75
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_rg-6_hud
        immunities_sect                  = sect_zero_immunities
        inv_grid_height                  = 2
        inv_grid_width                   = 4
        inv_grid_x                       = 0
        inv_grid_y                       = 8
        inv_name                         = st_wpn_rg6
        inv_name_short                   = st_wpn_rg6
        inv_weight                       = 6.2
        k_hit_critical                   = 0
        kill_msg_height                  = 30
        kill_msg_width                   = 68
        kill_msg_x                       = 0
        kill_msg_y                       = 172
        launch_speed                     = 50
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 0
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.111, 0.
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 100
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_point                      = 0.0, 0.120, 0.20
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_add_cartridge                = weapons\rg6_reload
        snd_close_weapon                 = weapons\rg6_reload_end
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_open_weapon                  = weapons\rg6_reload_start
        snd_reload                       = weapons\rg6_reload
        snd_reload_1                     = weapons\bm16_reload_one
        snd_shoot                        = weapons\n_toz34_shot
        snd_shoot_1                      = weapons\n_toz34_shot
        snd_shoot_duplet                 = weapons\n_toz34_shot
        sprint_allowed                   = false
        startup_ammo                     = 0
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.15
        tri_state_reload                 = on
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
        weapon_class                     = heavy_weapon
        zoom_dof                         = 0.5, 1.0, 180
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_pkm]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = ""
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 2.45
        PDM_disp_base                    = 0.8
        PDM_disp_crouch                  = 0.2
        PDM_disp_crouch_no_acc           = 0.2
        PDM_disp_vel_factor              = 2.45
        ammo_class                       = mp_ammo_pkm_100
        ammo_current                     = 200
        ammo_elapsed                     = 100
        ammo_limit                       = 300
        ammo_mag_size                    = 100
        animation_slot                   = 2
        bullet_speed                     = 1000000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_step_angle_horz              = 0.5
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 3.0f
        cost                             = 50000
        crosshair_inertion               = 4.0
        default_to_ruck                  = false
        description                      = st_wpn_rp_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0.0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_modes                       = -1
        fire_point                       = 0.0, 0.133, 0.161
        fire_point2                      = 0.0, 0.097, 0.722
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_class                    = ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.02
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_pkm_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 6
        inv_grid_x                       = 0
        inv_grid_y                       = 36
        inv_name                         = st_wpn_rp
        inv_name_short                   = st_wpn_rp
        inv_weight                       = 7.5
        k_hit_critical                   = 0
        kill_msg_height                  = 22
        kill_msg_width                   = 98
        kill_msg_x                       = 121
        kill_msg_y                       = 231
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 600
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_name                       = mp_wpn_addon_scope
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\sig550_reload, 0.7, 0.35
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\pkm_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = false
        startup_ammo                     = 90
        time_to_aim                      = 1.0
        tracers                          = on
        upgrade_scheme                   = upgrade_scheme_u8
        upgrades                         = up_gr_a_pkm, up_gr_b_pkm, up_gr_c_pkm, up_gr_d_pkm, up_gr_e_pkm
        use_aim_bullet                   = false
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.1
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[wpn_pkm]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\pkm"
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 0.2
        PDM_disp_base                    = 7.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.2
        ammo_class                       = ammo_pkm_100
        ammo_current                     = 200
        ammo_elapsed                     = 100
        ammo_limit                       = 300
        ammo_mag_size                    = 100
        animation_slot                   = 2
        bullet_speed                     = 1000000
        cam_dispersion                   = 0.4
        cam_dispersion_frac              = 0.1
        cam_dispersion_inc               = 0.0
        cam_max_angle                    = 5.0
        cam_max_angle_horz               = 5.0
        cam_relax_speed                  = 10.0
        cam_relax_speed_ai               = 360
        cam_step_angle_horz              = 1.0
        cform                            = skeleton
        class                            = WP_AK74
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0
        cost                             = 50000
        default_to_ruck                  = false
        description                      = st_wpn_rp_descr
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 4.0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000000
        fire_modes                       = -1
        fire_point                       = 0.0, 0.133, 0.161
        fire_point2                      = 0.0, 0.097, 0.722
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_class                    = ammo_m209
        grenade_flame_particles          = weapons\generic_weapon01
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1000000000000000000.5
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_pkm_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 6
        inv_grid_x                       = 0
        inv_grid_y                       = 36
        inv_name                         = st_wpn_rp
        inv_name_short                   = st_wpn_rp
        inv_weight                       = 7.5
        k_hit_critical                   = 0
        kill_msg_height                  = 24
        kill_msg_width                   = 87
        kill_msg_x                       = 80
        kill_msg_y                       = 59
        launch_speed                     = 0
        light_color                      = 0.6, 0.5, 0.3
        light_disabled                   = false
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 600
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 600
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 120
        silencer_hit_power               = 0.55, 0.55, 0.55, 0.55
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\ak74_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\sig550_reload, 0.7, 0.35
        snd_reload_grenade               = weapons\gen_grenload, 1.0, 0.8
        snd_shoot                        = weapons\pkm_shot
        snd_shoot_grenade                = weapons\gen_grenshoot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        snd_switch                       = weapons\groza_switch, 1.0, 0.5
        sprint_allowed                   = false
        startup_ammo                     = 90
        time_to_aim                      = 1.0
        upgrade_scheme                   = upgrade_scheme_u8
        upgrades                         = up_gr_a_pkm, up_gr_b_pkm, up_gr_c_pkm, up_gr_d_pkm, up_gr_e_pkm
        use_aim_bullet                   = false
        use_first_bullet                 = false
        visual                           = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
        weapon_class                     = assault_rifle
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_pm]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = ""
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.7
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.7
        ammo_class                       = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm
        ammo_current                     = 96
        ammo_elapsed                     = 8
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0002
        control_inertion_factor          = 1
        cost                             = 300
        crosshair_inertion               = 0
        default_to_ruck                  = false
        description                      = st_wpn_pm_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 5
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 75
        hit_power                        = 0.6
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_pm_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 18
        inv_grid_y                       = 6
        inv_name                         = st_wpn_pm
        inv_name_short                   = st_wpn_pm
        inv_weight                       = 0.5
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 27
        kill_msg_x                       = 227
        kill_msg_y                       = 82
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 0
        misfire_probability              = 0.001
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 300
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 15
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 220
        silencer_fire_distance           = 100
        silencer_hit_impulse             = 80
        silencer_hit_power               = 0.50
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 39
        silencer_y                       = -16
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\pm_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_pm_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u10a
        upgrades                         = up_gr_ab_pm, up_gr_cd_pm, up_gr_e_pm, up_gr_f_pm, up_gr_g_pm, up_gr_h_pm
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_pm\wpn_pm.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_pb]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = ""
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.9
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm
        ammo_current                     = 96
        ammo_elapsed                     = 8
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0
        cost                             = 400
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_pb_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.104, 0.273
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.6
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_pb_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 15
        inv_grid_y                       = 6
        inv_name                         = st_wpn_pb
        inv_name_short                   = st_wpn_pb
        inv_weight                       = 0.7
        k_hit_critical                   = 0
        kill_msg_height                  = 22
        kill_msg_width                   = 49
        kill_msg_x                       = 80
        kill_msg_y                       = 154
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.07, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 350
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 1
        silencer_x                       = 65
        silencer_y                       = -18
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\pm_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_pb_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u5
        upgrades                         = up_gr_ab_pb, up_gr_c_pb, up_gr_d_pb, up_gr_e_pb
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_pb\wpn_pb.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_fort]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_fort"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.6
        PDM_disp_base                    = 0.66
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.6
        ammo_class                       = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm
        ammo_current                     = 90
        ammo_elapsed                     = 12
        ammo_limit                       = 120
        ammo_mag_size                    = 12
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 600
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_fort_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.148, 0.161
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.58
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_fort_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 10
        inv_grid_y                       = 8
        inv_name                         = st_wpn_fort
        inv_name_short                   = st_wpn_fort
        inv_weight                       = 0.83
        k_hit_critical                   = 0
        kill_msg_height                  = 21
        kill_msg_width                   = 28
        kill_msg_x                       = 104
        kill_msg_y                       = 178
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.1, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 500
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 36
        silencer_y                       = -17
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\fort_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_fort_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u10a
        upgrades                         = up_gr_ab_fort, up_gr_cd_fort, up_gr_e_fort, up_gr_f_fort, up_gr_g_fort, up_gr_h_fort
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_fort\wpn_fort.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_walther]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_walther"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.7
        PDM_disp_base                    = 0.42
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.7
        ammo_class                       = mp_ammo_9x19_fmj, mp_ammo_9x19_pbp
        ammo_current                     = 96
        ammo_elapsed                     = 16
        ammo_limit                       = 120
        ammo_mag_size                    = 16
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 1200
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_walther_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.83
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_walther_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 19
        inv_grid_y                       = 5
        inv_name                         = st_wpn_walther
        inv_name_short                   = st_wpn_walther
        inv_weight                       = 0.69
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 27
        kill_msg_x                       = 168
        kill_msg_y                       = 178
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 260
        rpm_empty_click                  = 300
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 39
        silencer_y                       = -14
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\walther_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_walther_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u10a
        upgrades                         = up_gr_ab_walther, up_gr_cd_walther, up_gr_e_walther, up_gr_f_walther, up_gr_g_walther, up_gr_h_walther
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_walter99\wpn_walter99.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_colt1911]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_colt1911"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.9
        PDM_disp_base                    = 0.35
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
        ammo_current                     = 90
        ammo_elapsed                     = 12
        ammo_limit                       = 120
        ammo_mag_size                    = 7
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 1500
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_colt1911_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.45
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_colt1911_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 19
        inv_grid_y                       = 4
        inv_name                         = st_wpn_colt1911
        inv_name_short                   = st_wpn_colt1911
        inv_weight                       = 1.1
        k_hit_critical                   = 0
        kill_msg_height                  = 24
        kill_msg_width                   = 37
        kill_msg_x                       = 161
        kill_msg_y                       = 153
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_condition_k              = 0.0
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 300
        rpm_empty_click                  = 250
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 62
        silencer_y                       = -15
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\walther_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_colt1911_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u9
        upgrades                         = up_gr_ab_colt1911, up_gr_cd_colt1911, up_gr_e_colt1911, up_gr_f_colt1911, up_gr_g_colt1911
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.6
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_usp]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_usp"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.6
        PDM_disp_base                    = 0.34
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.6
        ammo_class                       = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
        ammo_current                     = 96
        ammo_elapsed                     = 8
        ammo_limit                       = 120
        ammo_mag_size                    = 12
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_USP45
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 2250
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_usp_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.07
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_usp_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 11
        inv_grid_y                       = 8
        inv_name                         = st_wpn_usp
        inv_name_short                   = st_wpn_usp
        inv_weight                       = .72
        k_hit_critical                   = 0
        kill_msg_height                  = 25
        kill_msg_width                   = 31
        kill_msg_x                       = 134
        kill_msg_y                       = 177
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 325
        rpm_empty_click                  = 250
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 39
        silencer_y                       = -16
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\usp_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_usp_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u9
        upgrades                         = up_gr_ab_usp, up_gr_cd_usp, up_gr_e_usp, up_gr_f_usp, up_gr_g_usp
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_usp45\wpn_usp45.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_sig220]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_sig220"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.6
        PDM_disp_base                    = 0.43
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.6
        ammo_class                       = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
        ammo_current                     = 96
        ammo_elapsed                     = 16
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 3000
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_sig220_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.1
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_sig220_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 17
        inv_grid_y                       = 6
        inv_name                         = st_wpn_sig220
        inv_name_short                   = st_wpn_sig220
        inv_weight                       = 0.72
        k_hit_critical                   = 0
        kill_msg_height                  = 24
        kill_msg_width                   = 31
        kill_msg_x                       = 72
        kill_msg_y                       = 177
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 270
        rpm_empty_click                  = 250
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 41
        silencer_y                       = -13
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\walther_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_sig220_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u9
        upgrades                         = up_gr_ab_sig220, up_gr_cd_sig220, up_gr_e_sig220, up_gr_f_sig220, up_gr_g_sig220
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_sig220\wpn_sig220.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_desert_eagle]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_desert_eagle"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.7
        PDM_disp_base                    = 0.5
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.7
        ammo_class                       = mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
        ammo_current                     = 90
        ammo_elapsed                     = 12
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 120.75
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1.0
        cost                             = 3750
        crosshair_inertion               = 2.0
        default_to_ruck                  = false
        description                      = st_wpn_eagle_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.22
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 1.6
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_desert_eagle_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 14
        inv_grid_y                       = 8
        inv_name                         = st_wpn_eagle
        inv_name_short                   = st_wpn_eagle
        inv_weight                       = 1.7
        k_hit_critical                   = 0
        kill_msg_height                  = 27
        kill_msg_width                   = 46
        kill_msg_x                       = 194
        kill_msg_y                       = 123
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 200
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 78
        silencer_y                       = -18
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\fort_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_desert_eagle_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u9
        upgrades                         = up_gr_ab_desert_eagle, up_gr_cd_desert_eagle, up_gr_e_desert_eagle, up_gr_f_desert_eagle, up_gr_g_desert_eagle
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 2.5
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_beretta]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_beretta"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.6
        PDM_disp_base                    = 0.29
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.6
        ammo_class                       = mp_ammo_9x19_fmj, mp_ammo_9x19_pbp
        ammo_current                     = 96
        ammo_elapsed                     = 15
        ammo_limit                       = 120
        ammo_mag_size                    = 15
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_PM
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 900
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_beretta_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 30
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        first_bullet_dispertion          = 0.015
        first_bullet_timeout             = 500
        first_bullet_velocity_limit      = 1.0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 30
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 30
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_beretta_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 12
        inv_grid_y                       = 8
        inv_name                         = st_wpn_beretta
        inv_name_short                   = st_wpn_beretta
        inv_weight                       = 1.0
        k_hit_critical                   = 0
        kill_msg_height                  = 24
        kill_msg_width                   = 37
        kill_msg_x                       = 200
        kill_msg_y                       = 153
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 250
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 65
        silencer_y                       = -17
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\walther_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\beretta_reload, 0.8
        snd_shoot                        = weapons\n_beretta_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u10a
        upgrades                         = up_gr_ab_beretta, up_gr_cd_beretta, up_gr_e_beretta, up_gr_f_beretta, up_gr_g_beretta, up_gr_h_beretta
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf
        zoom_cam_dispersion              = 0.0
        zoom_cam_dispersion_frac         = 1.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_wpn_hpsa]
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "network\weapons\pistols\mp_wpn_hpsa"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.9
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = mp_ammo_9x19_fmj, mp_ammo_9x19_pbp
        ammo_current                     = 0
        ammo_elapsed                     = 0
        ammo_limit                       = 120
        ammo_mag_size                    = 13
        animation_slot                   = 1
        bullet_speed                     = 1000
        cam_dispersion                   = 0
        cam_dispersion_frac              = 0
        cam_dispersion_inc               = 0
        cam_max_angle                    = 0
        cam_max_angle_horz               = 0
        cam_relax_speed                  = 0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0
        cform                            = skeleton
        class                            = WP_HPSA
        condition_shot_dec               = 0.0
        control_inertion_factor          = 1
        cost                             = 600
        crosshair_inertion               = 3.0
        default_to_ruck                  = false
        description                      = st_wpn_hpsa_descr
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0
        fire_dispersion_condition_factor = 0
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.179
        first_bullet_dispertion          = 0
        first_bullet_timeout             = 0
        first_bullet_velocity_limit      = 0
        flame_particles                  = weapons\generic_weapon03
        frag_hit_critical                = 0
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 1
        hit_power                        = 0.87
        hit_power_critical               = 0.0, 0.0, 0.0, 0.0
        hit_probability_gd_master        = 0.80
        hit_probability_gd_novice        = 0.80
        hit_probability_gd_stalker       = 0.80
        hit_probability_gd_veteran       = 0.80
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_hpsa_hud
        immunities_sect                  = sect_identity_immunities
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 16
        inv_grid_y                       = 7
        inv_name                         = st_wpn_hpsa
        inv_name_short                   = st_wpn_hpsa
        inv_weight                       = 0.88
        k_hit_critical                   = 0
        kill_msg_height                  = 23
        kill_msg_width                   = 35
        kill_msg_x                       = 126
        kill_msg_y                       = 154
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 2.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 9999999999
        min_radius                       = 9999999999
        misfire_probability              = 0.0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        reload_dof                       = 0.0, 0.5, 5, 1.7
        rpm                              = 240
        rpm_empty_click                  = 250
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 10
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 1000000
        silencer_fire_distance           = 1000000
        silencer_hit_impulse             = 1
        silencer_hit_power               = 1000000000000000000.5
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = mp_wpn_addon_silencer
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 69
        silencer_y                       = -17
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\pm_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pistol_reload, 0.8
        snd_shoot                        = weapons\n_hpsa_shot
        snd_silncer_shot                 = weapons\n_pb_shot
        sprint_allowed                   = true
        time_to_aim                      = 1.0
        tracers                          = off
        upgrade_scheme                   = upgrade_scheme_u10a
        upgrades                         = up_gr_ab_hpsa, up_gr_cd_hpsa, up_gr_e_hpsa, up_gr_f_hpsa, up_gr_g_hpsa, up_gr_h_hpsa
        use_aim_bullet                   = true
        use_first_bullet                 = true
        visual                           = dynamics\weapons\wpn_hpsa\wpn_hpsa.ogf
        zoom_cam_dispersion              = 0.6
        zoom_cam_dispersion_frac         = 0.0
        zoom_cam_dispersion_inc          = 0.0
        zoom_cam_max_angle               = 0.0
        zoom_cam_max_angle_horz          = 0.0
        zoom_cam_relax_speed             = 0.0
        zoom_cam_return                  = 0
        zoom_cam_step_angle_horz         = 0.0
        zoom_dof                         = -1000, 1.0, 1000
        zoom_enabled                     = true
        zoom_rotate_time                 = 0.25
 
[mp_actor]
        $ed_icon                         = ed\ed_actor
        $player                          = on
        $prefetch                        = 16
        $spawn                           = "mp_actor"
        AutoPickUp_AABB                  = 0.2, 0.1, 0.2
        AutoPickUp_AABB_offs             = 0.0, 0.1, 0.0
        DynamicObjectsCount              = 32
        GroupControlSection              = spawn_group
        HeadShotParticle                 = hit_fx\hit_flesh_headshot
        Invincibility_Shield_1st         = anomaly2\burer_shield_01
        Invincibility_Shield_3rd         = anomaly2\burer_shield_01
        LegsCount                        = 2
        air_control_param                = 5.5
        always_visible_distance          = 0.3
        antirad                          = 100.0
        attachable_items                 = mp_device_torch, attachable_item, hand_radio
        body_remove_time                 = 6000000000000000
        camera_height_factor             = 0.85
        cform                            = skeleton
        class                            = O_ACTOR
        climb_coef                       = 0.7
        condition_sect                   = mp_actor_condition
        crouch_coef                      = 0.4
        damage                           = mp_actor_damage
        decrease_value                   = 0.1
        destroyed_vis_name               = dynamics\Dead_Body\skelet_crash
        disp_accel_factor                = 2.5
        disp_aim                         = 0.01
        disp_base                        = 0.65
        disp_crouch_factor               = -0.35
        disp_crouch_no_acc_factor        = -0.75
        disp_jump_factor                 = 30.0
        disp_vel_factor                  = 2.0
        ef_creature_type                 = 17999
        feel_grenade                     = 1000.0
        feel_grenade_radius              = 1000.0
        feel_grenade_time                = 0.5
        foot_bones                       = stalker_foot_bones
        heavy_blood_snd                  = heart\8
        heavy_breath_snd                 = actor\breath_1
        heavy_danger_snd                 = affects\heartbeat
        hit_probability_master           = 0.0
        hit_probability_novice           = 0.0
        hit_probability_stalker          = 0.0
        hit_probability_veteran          = 0.0
        hit_sounds                       = actor_hit_snds
        immunities_sect                  = mp_actor_immunities
        jump_speed                       = 65
        luminocity_factor                = 0.5
        material                         = creatures\human
        max_item_mass                    = 20.0
        max_view_distance                = 1.0
        medium_monster_restrictor_radius = 0.1
        medkit                           = 100.0
        medkit_wound                     = 100.0
        min_view_distance                = 1.0
        missile_throw_offset             = 0.3, 0.5, 0.5
        money                            = 150000
        ph_after_death_velocity_factor   = 990.75
        ph_box0_center                   = 0.0, 0.9, 0.0
        ph_box0_size                     = 0.35, 0.9, 0.35
        ph_box1_center                   = 0.0, 0.75, 0.0
        ph_box1_size                     = 0.35, 0.75, 0.35
        ph_box2_center                   = 0.0, 0.6, 0.0
        ph_box2_size                     = 0.35, 0.6, 0.35
        ph_character_have_wounded_state  = false
        ph_crash_speed_max               = 10000000
        ph_crash_speed_min               = 10000000
        ph_mass                          = 80
        ph_pelvis_factor_low_pose_detect = 0.3
        ph_skel_fatal_impulse_factor     = 800.0
        ph_skel_shot_up_factor           = 990.25
        ph_skeleton_airr_ang_factor      = 0.0
        ph_skeleton_airr_lin_factor      = 0.0
        ph_skeleton_ddelay               = 0.0
        ph_skeleton_hinger_factor1       = 0.0
        ph_skeleton_skin_ddelay          = 6.0
        ph_skeleton_skin_ddelay_after_wound = 2.0
        ph_skeleton_skin_friction_end    = 2.0
        ph_skeleton_skin_friction_start  = 0.0
        pickup_info_radius               = 1000
        player_hud_section               = actor_hud
        rank                             = 3
        restrictor_radius                = 0.9
        run_back_coef                    = 25.7
        run_coef                         = 25.5
        run_strafe_coef                  = 25.7
        sleep_time_factor                = 1000
        species                          = human
        sprint_koef                      = 6.5
        stalker_restrictor_radius        = .55
        step_params                      = stalker_step_manager
        texture_prefetch                 = actors\stalker_mp\mp_team_green_1, actors\stalker_mp\mp_team_green_2, actors\stalker_mp\mp_team_green_3, actors\stalker_mp\mp_team_green_4, actors\stalker_mp\mp_team_blue_1, actors\stalker_mp\mp_team_blue_2, actors\stalker_mp\mp_team_blue_3, actors\stalker_mp\mp_team_blue_4, actors\stalker_mp\mp_team_green_addon_fr, actors\stalker_mp\mp_team_green_addon_uk, actors\stalker_mp\mp_team_blue_addon_de, actors\stalker_mp\mp_team_blue_addon_us, actors\stalker_mp\mp_team_green_armor_military, actors\stalker_mp\mp_team_green_armor_sci, actors\stalker_mp\mp_team_green_armor_exo, actors\stalker_mp\mp_team_blue_armor_military, actors\stalker_mp\mp_team_blue_armor_sci, actors\stalker_mp\mp_team_blue_armor_exo
        time_quant                       = 0.005
        transparency_threshold           = 0.4
        velocity_factor                  = 0.5
        visibility_threshold             = 100.0
        visual                           = actors\stalker_hero\stalker_hero_1.ogf
        walk_accel                       = 6
        walk_back_coef                   = 25.7
        walk_strafe_coef                 = 25.0
        weapon_bone0                     = bip01_r_finger1
        weapon_bone1                     = bip01_l_finger1
        weapon_bone2                     = bip01_r_finger11
 
[mp_actor_damage]
        bip01_head                       = 0.0
        bip01_l_calf                     = 0.0
        bip01_l_clavicle                 = 0.0
        bip01_l_finger0                  = 0.0
        bip01_l_finger1                  = 0.0
        bip01_l_finger2                  = 0.0
        bip01_l_foot                     = 0.0
        bip01_l_forearm                  = 0.0
        bip01_l_hand                     = 0.0
        bip01_l_thigh                    = 0.0
        bip01_l_toe0                     = 0.0
        bip01_l_upperarm                 = 0.0
        bip01_neck                       = 0.0
        bip01_pelvis                     = 0.0
        bip01_r_calf                     = 0.0
        bip01_r_clavicle                 = 0.0
        bip01_r_finger0                  = 0.0
        bip01_r_finger1                  = 0.0
        bip01_r_finger2                  = 0.0
        bip01_r_foot                     = 0.0
        bip01_r_forearm                  = 0.0
        bip01_r_hand                     = 0.0
        bip01_r_thigh                    = 0.0
        bip01_r_toe0                     = 0.0
        bip01_r_upperarm                 = 0.0
        bip01_spine                      = 0.0
        bip01_spine1                     = 0.0
        bip01_spine2                     = 0.0
        default                          = 0.0
        eye_left                         = 0.0
        eye_right                        = 0.0
        jaw_1                            = 0.0
 
[mp_actor_immunities]
        burn_immunity                    = 1999.99
        chemical_burn_immunity           = 1999.99
        explosion_immunity               = 1999.99
        fire_wound_immunity              = 1999.99
        radiation_immunity               = 1999.99
        shock_immunity                   = 1999.99
        strike_immunity                  = 1999.99
        telepatic_immunity               = 1999.99
        wound_immunity                   = 1999.99
 
[mp_actor_condition]
        accel_k                          = 3
        acid_zone_max_power              = 0.166
        alcohol_v                        = -0.0000
        alcohol_v_sleep                  = -0.0005
        bleeding_v                       = 0.000000002
        bleeding_v_sleep                 = 0.0
        can_sleep_callback               = dream.can_sleep_callback
        cant_sprint_power_begin          = 0.20
        cant_sprint_power_end            = 0.30
        cant_walk_power_begin            = 0.01
        cant_walk_power_end              = 0.10
        electra_zone_max_power           = 0.166
        fire_zone_max_power              = 0.166
        health_hit_part                  = -0.0000
        health_restore_v                 = 0.0003
        jump_power                       = 0.0000000
        jump_weight_power                = 0.000000005
        kill_enertion                    = ragdoll_inertion_front_0/ragdoll_inertion_front_3/ragdoll_inertion_front_2/ragdoll_inertion_front_1
        kill_grenade                     = ragdoll_grenade_front_0/ragdoll_grenade_back_0/ragdoll_grenade_left_0/ragdoll_grenade_right_0
        kill_headshot                    = ragdoll_headshot_front_0, ragdoll_headshot_front_1, ragdoll_headshot_front_2, ragdoll_headshot_front_3, ragdoll_headshot_front_4, ragdoll_headshot_front_5, ragdoll_headshot_front_6, ragdoll_headshot_front_7, ragdoll_headshot_front_8, ragdoll_headshot_front_9, ragdoll_headshot_front_10/ragdoll_headshot_back_0, ragdoll_headshot_back_1, ragdoll_headshot_back_2, ragdoll_headshot_back_3, ragdoll_headshot_back_4, ragdoll_headshot_back_5/ragdoll_headshot_left_0, ragdoll_headshot_left_1, ragdoll_headshot_left_2, ragdoll_headshot_left_3, ragdoll_headshot_left_4, ragdoll_headshot_left_5, ragdoll_headshot_left_6, ragdoll_headshot_left_7/ragdoll_headshot_right_0, ragdoll_headshot_right_1, ragdoll_headshot_right_2, ragdoll_headshot_right_3
        kill_shortgun                    = ragdoll_shortgun_front_0, ragdoll_shortgun_front_1, ragdoll_shortgun_front_2, ragdoll_shortgun_front_3, ragdoll_shortgun_front_4, ragdoll_shortgun_front_5, ragdoll_shortgun_front_6, ragdoll_shortgun_front_7, ragdoll_shortgun_front_8/ragdoll_shortgun_back_0, ragdoll_shortgun_back_1, ragdoll_shortgun_back_2, ragdoll_shortgun_back_3, ragdoll_shortgun_back_4, ragdoll_shortgun_back_5/ragdoll_shortgun_left_0, ragdoll_shortgun_left_1, ragdoll_shortgun_left_2/ragdoll_shortgun_right_0
        kill_sniper_body                 = ragdoll_sniper_body_front_0, ragdoll_sniper_body_front_1, ragdoll_sniper_body_front_2/ragdoll_sniper_body_back_0, ragdoll_sniper_body_back_1, ragdoll_sniper_body_back_2, ragdoll_sniper_body_back_3/ragdoll_sniper_body_left_0/ragdoll_sniper_body_right_0
        kill_sniper_headshot             = ragdoll_sniper_headshot_front_0, ragdoll_sniper_headshot_front_1, ragdoll_sniper_headshot_front_2/ragdoll_sniper_headshot_back_0/ragdoll_sniper_headshot_left_0/ragdoll_sniper_headshot_right_0
        limping_health_begin             = 0.1
        limping_health_end               = 0.2
        limping_power_begin              = 0.1
        limping_power_end                = 0.2
        max_power_leak_speed             = 0.0
        max_power_leak_speed_sleep       = -0.00001
        max_walk_weight                  = 1600000
        min_wound_size                   = 0.00000000256
        morale_v                         = 20000
        morale_v_sleep                   = 0.0
        overweight_jump_k                = 2
        overweight_walk_k                = 2
        power_hit_part                   = -0.0000
        psi_zone_max_power               = 0.166
        psy_health_v                     = 20000
        psy_health_v_sleep               = 0.0
        radiation_health_v               = -0.0000
        radiation_health_v_sleep         = 0.001
        radiation_v                      = 10000
        radiation_v_sleep                = 0.0003
        radio_zone_max_power             = 0.166
        satiety_critical                 = 0.0
        satiety_health_v                 = 0.01
        satiety_health_v_sleep           = 0.00001
        satiety_power_v                  = 0.00055
        satiety_power_v_sleep            = 0.0001
        satiety_v                        = 0.00000005
        satiety_v_sleep                  = 0.00001
        sleep_health                     = 1.0
        sleep_power                      = 1.0
        sleep_psy_health                 = 1.0
        sleep_radiation                  = 1.0
        sleep_satiety                    = 1.0
        sleep_video_name_callback        = dream.sleep_video_name_callback
        sprint_k                         = 75
        stand_power                      = -0.005
        use_limping_state                = on
        walk_power                       = 0.0000
        walk_weight_power                = 0.00000000
        wound_incarnation_v              = 100.000001
        wound_incarnation_v_sleep        = 0.0
 
[rank_base]
        amount_restriction               = mk:120, expl:120, smk:120, advanced_ammo_p:120, standart_ammo_p:120, standart_ammo:120, advanced_ammo:120, best_ammo:120, glgr:120, wpn_auto:120, wpn_pist:120, device:120, mka:120, outfit:120, scp:120, sil:120, gl:120, torch:120, det:120, binoc:120, g_a:120, kf:120
 
[rank_0]
        amount_restriction               = mk:120, expl:120, smk:120, glgr:120, advanced_ammo_p:120, standart_ammo:120, advanced_ammo:120, best_ammo:120, g_a:120
        available_items                  = mp_wpn_knife, mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_ak74, mp_wpn_l85, mp_wpn_colt1911, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_bm16, mp_wpn_ak74u, mp_wpn_mp5, mp_device_torch, mp_antirad, mp_detector_advanced, mp_medkit, mp_wpn_binoc, mp_wpn_addon_scope_susat, mp_wpn_addon_scope, mp_grenade_f1, mp_grenade_rgd5, mp_grenade_gd-05, mp_wpn_addon_silencer, mp_ammo_9x18_fmj, mp_ammo_9x18_pbp, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_7.62x54_ap, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_dart, mp_ammo_12x76_zhekan, mp_ammo_pkm_100, wpn_toz34, wpn_ak74_minigame, wpn_ak74u_minigame, wpn_lr300_minigame, wpn_mp5_minigame, wpn_beretta_minigame, wpn_pm_minigame, wpn_sig550_minigame, wpn_val_minigame, wpn_pm_up, wpn_pm_9x19, wpn_lr300_up2, wpn_ak74_up2, wpn_ak74_up, wpn_desert_eagle_up, wpn_vintorez_up, wpn_colt1911_up2, wpn_fort_up, wpn_gauss_aes, wpn_abakan_up2, mar_quest_wpn_ak74u_1, mar_quest_wpn_pm_1, wpn_sig550_up2, gar_quest_wpn_wincheaster1300, gar_quest_wpn_desert_eagle, agr_quest_duty_abakan, red_quest_tank_minigun, esc_quest_akm47, wpn_walther_up2, wpn_g36_up2, agr_quest_wpn_spas12, gar_quest_wpn_pm, mp_wpn_lr300, mp_wpn_abakan, mp_wpn_usp, mp_wpn_desert_eagle, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_vintorez, mp_scientific_outfit, wpn_walther_m1, hunters_toz, wpn_beretta_m1, wpn_hpsa, mp_wpn_groza, mp_wpn_sig550, wpn_pkm, mp_wpn_spas12, mp_military_stalker_outfit, mp_wpn_svd, mp_wpn_svu, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, ammo_pkm_100, mp_wpn_g36, mp_wpn_val, mp_wpn_pkm, mp_wpn_rpg7, mp_ammo_og-7b, mp_exo_outfit, mp_wpn_fn2000, mp_wpn_gauss, mp_wpn_rg-6, mp_ammo_gauss, wpn_sig_no_draw_sound, wpn_sig_with_scope
        rank_diff_exp_bonus              = 1, 1.5, 2, 3, 4
        rank_exp                         = 0, 0
        rank_name                        = st_rank_novice
 
[rank_1]
        amount_restriction               = mk:120, expl:120, smk:120, glgr:120, advanced_ammo_p:120, standart_ammo:120, advanced_ammo:120, best_ammo:120, g_a:120
        available_items                  =
        def_item_repl_mp_wpn_pb          = mp_wpn_hpsa
        def_item_repl_mp_wpn_pm          = mp_wpn_fort
        mp_ammo_9x18_fmj_cost            = 0
        mp_ammo_9x19_fmj_cost            = 0
        mp_wpn_fort_cost                 = 0
        mp_wpn_hpsa_cost                 = 0
        mp_wpn_pb_cost                   = 0
        mp_wpn_pm_cost                   = 0
        rank_aquire_money                = 300
        rank_diff_exp_bonus              = 0.85, 1, 1.5, 2, 3.5
        rank_exp                         = 500, 0
        rank_name                        = st_rank_experienced
 
[rank_2]
        amount_restriction               = mk:120, expl:120, smk:120, glgr:120, advanced_ammo_p:120, standart_ammo:120, advanced_ammo:120, best_ammo:120, g_a:120
        available_items                  =
        def_item_repl_mp_wpn_fort        = mp_wpn_walther
        def_item_repl_mp_wpn_hpsa        = mp_wpn_colt1911
        mp_ammo_11.43x23_fmj_cost        = 0
        mp_wpn_colt1911_cost             = 0
        mp_wpn_walther_cost              = 0
        rank_aquire_money                = 850
        rank_diff_exp_bonus              = 0.65, 0.8, 1, 1.5, 2
        rank_exp                         = 1500, 0
        rank_name                        = st_rank_professional
 
[rank_3]
        amount_restriction               = mk:120, expl:120, smk:120, glgr:120, advanced_ammo_p:120, standart_ammo:120, advanced_ammo:120, best_ammo:120, g_a:120
        available_items                  =
        rank_aquire_money                = 1500
        rank_diff_exp_bonus              = 0.5, 0.7, 0.9, 1, 1.5
        rank_exp                         = 3000, 0
        rank_name                        = st_rank_veteran
 
[rank_4]
        amount_restriction               = mk:120, expl:120, smk:120, glgr:120, advanced_ammo_p:120, standart_ammo:120, advanced_ammo:120, best_ammo:120, g_a:120
        available_items                  =
        rank_aquire_money                = 3000
        rank_diff_exp_bonus              = 0.2, 0.5, 0.7, 0.9, 1
        rank_exp                         = 6000, 1
        rank_name                        = st_rank_legend
 
[deathmatch_gamedata]
        not_free_ammo                    = mp_ammo_vog-25
 
[deathmatch_team0]
        assault                          = mp_wpn_ak74u, mp_wpn_mp5, mp_wpn_l85, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_lr300, mp_wpn_groza, mp_wpn_sig550, mp_wpn_val, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 200
        default_items                    = mp_wpn_knife, mp_wpn_pm
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_blueteam
        indicator_x                      = 0.0
        indicator_y                      = 0.5
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = 0
        kill_team                        = 0
        money_min                        = 0
        money_start                      = 300
        mp_exo_outfit                    = mp_team_green_armor_exo
        mp_military_stalker_outfit       = mp_team_green_armor_military
        mp_scientific_outfit             = mp_team_green_armor_sci
        mp_wpn_pm_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 50
        round_loose                      = 50
        round_loose_minor                = 0
        round_win                        = 100
        round_win_minor                  = 0
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_svd, mp_wpn_gauss
        target_rival                     = 0
        target_succeed                   = 0
        target_succeed_all               = 0
        target_team                      = 0
        team_idx                         = 1
 
[teamdeathmatch_team1]
        assault                          = mp_wpn_ak74u, mp_wpn_mp5, mp_wpn_l85, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_lr300, mp_wpn_groza, mp_wpn_sig550, mp_wpn_val, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 200
        default_items                    = mp_wpn_knife, mp_wpn_pm
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_greenteam
        indicator_x                      = 0.0
        indicator_y                      = 0.5
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = 0
        kill_team                        = -250
        kill_while_invincible            = 0.5
        money_min                        = 0
        money_start                      = 300
        mp_exo_outfit                    = mp_team_green_armor_exo
        mp_military_stalker_outfit       = mp_team_green_armor_military
        mp_scientific_outfit             = mp_team_green_armor_sci
        mp_wpn_pb_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 50
        round_loose                      = 50
        round_loose_minor                = 0
        round_win                        = 100
        round_win_minor                  = 0
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_svd, mp_wpn_gauss
        target_rival                     = 0
        target_succeed                   = 0
        target_succeed_all               = 0
        target_team                      = 0
        team_idx                         = 0
 
[teamdeathmatch_team2]
        assault                          = mp_wpn_ak74u, mp_wpn_mp5, mp_wpn_l85, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_lr300, mp_wpn_groza, mp_wpn_sig550, mp_wpn_val, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 200
        default_items                    = mp_wpn_knife, mp_wpn_pb
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_blueteam
        indicator_x                      = 0.0
        indicator_y                      = 0.5
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = -100
        kill_team                        = -250
        kill_while_invincible            = 0.5
        money_min                        = 0
        money_start                      = 300
        mp_exo_outfit                    = mp_team_blue_armor_exo
        mp_military_stalker_outfit       = mp_team_blue_armor_military
        mp_scientific_outfit             = mp_team_blue_armor_sci
        mp_wpn_pm_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 50
        round_loose                      = 50
        round_loose_minor                = 0
        round_win                        = 100
        round_win_minor                  = 0
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_svd, mp_wpn_gauss
        target_rival                     = 0
        target_succeed                   = 0
        target_succeed_all               = 0
        target_team                      = 0
        team_idx                         = 1
 
[artefacthunt_gamedata]
        artefact                         = mp_af_electra_flash
        artefact_disappear_effect        = anomaly2\gravity_blast_01
        artefact_spawn_effect            = anomaly2\electra2_blast
        spawn_cost                       = -1500
        teambase_particle_0              = static\net_base_red
        teambase_particle_1              = static\net_base_green
        teambase_particle_2              = static\net_base_blue
 
[artefacthunt_team1]
        assault                          = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 350
        default_items                    = mp_wpn_knife, mp_wpn_pm
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_greenteam
        indicator_x                      = 0.0
        indicator_y                      = 0.4
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = -100
        kill_team                        = -250
        kill_while_invincible            = 0.5
        money_min                        = 0
        money_start                      = 300
        mp_exo_outfit                    = mp_team_green_armor_exo
        mp_military_stalker_outfit       = mp_team_green_armor_military
        mp_scientific_outfit             = mp_team_green_armor_sci
        mp_wpn_pb_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 0
        round_loose                      = 100
        round_loose_minor                = 100
        round_win                        = 200
        round_win_minor                  = 150
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
        target_failed                    = 300
        target_rival                     = 750
        target_succeed                   = 1000
        target_succeed_all               = 750
        target_team                      = -500
        team_idx                         = 0
 
[artefacthunt_team2]
        assault                          = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 350
        default_items                    = mp_wpn_knife, mp_wpn_pb
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_blueteam
        indicator_x                      = 0.0
        indicator_y                      = 0.5
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = -100
        kill_team                        = -250
        kill_while_invincible            = 0.5
        money_min                        = 0
        money_start                      = 300
        mp_exo_outfit                    = mp_team_blue_armor_exo
        mp_military_stalker_outfit       = mp_team_blue_armor_military
        mp_scientific_outfit             = mp_team_blue_armor_sci
        mp_wpn_pm_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 0
        round_loose                      = 100
        round_loose_minor                = 100
        round_win                        = 200
        round_win_minor                  = 150
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
        target_failed                    = 300
        target_rival                     = 750
        target_succeed                   = 1000
        target_succeed_all               = 750
        target_team                      = -500
        team_idx                         = 1
 
[capturetheartefact_gamedata]
        not_free_ammo                    = mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_vog-25p
        spawn_cost                       = -1500
 
[capturetheartefact_team1]
        artefact                         = mp_af_cta_green
        artefact_spawn_effect            = anomaly2\electra2_blast
        assault                          = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 350
        default_items                    = mp_wpn_knife, mp_wpn_pm
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_greenteam
        indicator_x                      = 0.0
        indicator_y                      = 0.4
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = -100
        kill_team                        = -250
        kill_while_invincible            = 0.5
        money_min                        = 0
        money_start                      = 100
        mp_exo_outfit                    = mp_team_green_armor_exo
        mp_military_stalker_outfit       = mp_team_green_armor_military
        mp_scientific_outfit             = mp_team_green_armor_sci
        mp_wpn_pb_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 0
        round_loose                      = 100
        round_loose_minor                = 100
        round_win                        = 200
        round_win_minor                  = 150
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
        target_failed                    = 300
        target_rival                     = 750
        target_succeed                   = 1000
        target_succeed_all               = 750
        target_team                      = -500
        team_idx                         = 0
 
[capturetheartefact_team2]
        artefact                         = mp_af_cta_blue
        artefact_spawn_effect            = anomaly2\electra2_blast
        assault                          = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000
        clear_run_bonus                  = 350
        default_items                    = mp_wpn_knife, mp_wpn_pb
        equipment                        = mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_medkit, mp_antirad, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203
        granades                         = mp_grenade_rgd5, mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_vog-25p, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart, mp_ammo_gauss, mp_ammo_pkm_100
        heavy_weapons                    = mp_wpn_rpg7, mp_wpn_rg-6
        indicator_r1                     = 0.2
        indicator_r2                     = 0.2
        indicator_shader                 = friendly_indicator
        indicator_texture                = ui\ui_blueteam
        indicator_x                      = 0.0
        indicator_y                      = 0.5
        indicator_z                      = 0.0
        invincible_shader                = friendly_indicator
        invincible_texture               = ui\ui_skull
        kill_rival                       = 300
        kill_self                        = -100
        kill_team                        = -250
        kill_while_invincible            = 0.5
        money_min                        = 0
        money_start                      = 100
        mp_exo_outfit                    = mp_team_blue_armor_exo
        mp_military_stalker_outfit       = mp_team_blue_armor_military
        mp_scientific_outfit             = mp_team_blue_armor_sci
        mp_wpn_pm_cost                   = 0
        outfits                          = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
        pistols                          = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
        round_draw                       = 0
        round_loose                      = 100
        round_loose_minor                = 100
        round_win                        = 200
        round_win_minor                  = 150
        shotgun                          = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12
        skins                            = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
        sniper_rifles                    = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
        target_failed                    = 300
        target_rival                     = 750
        target_succeed                   = 1000
        target_succeed_all               = 750
        target_team                      = -500
        team_idx                         = 1
 
[deathmatch_base_cost]
        mp_ammo_11.43x23_fmj             = 0
        mp_ammo_11.43x23_hydro           = 0
        mp_ammo_12x70_buck               = 0
        mp_ammo_12x76_dart               = 0
        mp_ammo_12x76_zhekan             = 0
        mp_ammo_5.45x39_ap               = 0
        mp_ammo_5.45x39_fmj              = 0
        mp_ammo_5.56x45_ap               = 0
        mp_ammo_5.56x45_ss190            = 0
        mp_ammo_7.62x54_7h1              = 0
        mp_ammo_9x18_fmj                 = 0, 0, 0, 0, 0
        mp_ammo_9x18_pmm                 = 0
        mp_ammo_9x19_fmj                 = 0
        mp_ammo_9x19_fmj_4mp5            = 0
        mp_ammo_9x19_pbp                 = 0
        mp_ammo_9x19_pbp_4mp5            = 0
        mp_ammo_9x39_ap                  = 0
        mp_ammo_9x39_pab9                = 0
        mp_ammo_gauss                    = 0
        mp_ammo_m209                     = 0
        mp_ammo_og-7b                    = 0
        mp_ammo_pkm_100                  = 0
        mp_ammo_vog-25                   = 0
        mp_ammo_vog-25p                  = 0
        mp_antirad                       = 0
        mp_detector_advanced             = 0
        mp_device_torch                  = 0
        mp_exo_outfit                    = 0
        mp_grenade_f1                    = 0
        mp_grenade_gd-05                 = 0
        mp_grenade_rgd5                  = 0
        mp_medkit                        = 0
        mp_military_stalker_outfit       = 0
        mp_scientific_outfit             = 0
        mp_wpn_abakan                    = 0
        mp_wpn_addon_grenade_launcher    = 0
        mp_wpn_addon_grenade_launcher_m203 = 0
        mp_wpn_addon_scope               = 0
        mp_wpn_addon_scope_susat         = 0
        mp_wpn_addon_silencer            = 0
        mp_wpn_ak74                      = 0
        mp_wpn_ak74u                     = 0
        mp_wpn_beretta                   = 0
        mp_wpn_binoc                     = 0
        mp_wpn_bm16                      = 0
        mp_wpn_colt1911                  = 0
        mp_wpn_desert_eagle              = 0
        mp_wpn_fn2000                    = 0
        mp_wpn_fort                      = 0
        mp_wpn_g36                       = 0
        mp_wpn_gauss                     = 0
        mp_wpn_groza                     = 0
        mp_wpn_hpsa                      = 0
        mp_wpn_knife                     = 0
        mp_wpn_l85                       = 0
        mp_wpn_lr300                     = 0
        mp_wpn_mp5                       = 0
        mp_wpn_pb                        = 0
        mp_wpn_pkm                       = 0
        mp_wpn_pm                        = 0
        mp_wpn_rg-6                      = 0
        mp_wpn_rpg7                      = 0
        mp_wpn_sig220                    = 0
        mp_wpn_sig550                    = 0
        mp_wpn_spas12                    = 0
        mp_wpn_svd                       = 0
        mp_wpn_svu                       = 0
        mp_wpn_toz34                     = 0
        mp_wpn_usp                       = 0
        mp_wpn_val                       = 0
        mp_wpn_vintorez                  = 0
        mp_wpn_walther                   = 0
        mp_wpn_wincheaster1300           = 0
 
[mp_bonus_money]
        3_kill_in_row                    = 350, 3rd
        5_kill_in_row                    = 800, 5th
        8_kill_in_row                    = 1500, 8th
        backstab                         = 250, BackStab
        eyeshot                          = 100, Eyeshot
        headshot                         = 50, Headshot
        knife_kill                       = 500, KnifeKill
        new_rank                         = 100000, NewRank
        pda_taken                        = 100, Bag
 
[mp_bonus_exp]
        af_first_take_all                = 50
        assist_kill                      = 50
        backstab                         = 100
        eyeshot                          = 50
        headshot                         = 25
        knife_kill                       = 300
        rival_kill                       = 50
        target_failed_all_mul            = 1
        target_succeed                   = 250
        target_succeed_all               = 0
 
[active_params_section]
        1                                = ap_mp_actor
        2                                = ap_mp_wpn_knife
        3                                = ap_mp_ammo_9x18_fmj
        4                                = ap_mp_wpn_beretta
        5                                = ap_mp_ammo_9x19_fmj
        6                                = ap_mp_wpn_abakan
        7                                = ap_mp_ammo_5.45x39_fmj
 
[ap_mp_actor]
        m_fClimbFactor                   = 0.700000
        m_fCrouchFactor                  = 0.400000
        m_fDispAccelFactor               = 2.500000
        m_fDispAim                       = 0.000175
        m_fDispBase                      = 0.011345
        m_fDispCrouchFactor              = -0.350000
        m_fDispCrouchNoAccelFactor       = -0.750000
        m_fDispVelFactor                 = 2.000000
        m_fJumpSpeed                     = 65.000000
        m_fRunBackFactor                 = 25.700001
        m_fRunFactor                     = 25.500000
        m_fRun_StrafeFactor              = 25.700001
        m_fSprintFactor                  = 6.500000
        m_fWalkAccel                     = 6.000000
        m_fWalkBackFactor                = 25.700001
        m_fWalk_StrafeFactor             = 25.000000
 
[ap_mp_ammo_5.45x39_fmj]
        k_airres                         = 1.500000
        k_ap                             = 25.000000
        k_buckshot                       = 15
        k_disp                           = 3.000000
        k_dist                           = 0.500000
        k_hit                            = 0.700000
        k_impulse                        = 0.500000
 
[ap_mp_ammo_9x18_fmj]
        k_airres                         = 3.000000
        k_ap                             = 25.000000
        k_buckshot                       = 20
        k_disp                           = 3.000000
        k_dist                           = 0.500000
        k_hit                            = 1.000000
        k_impulse                        = 0.500000
 
[ap_mp_ammo_9x19_fmj]
        k_airres                         = 2.800000
        k_ap                             = 25.000000
        k_buckshot                       = 15
        k_disp                           = 3.000000
        k_dist                           = 0.500000
        k_hit                            = 1.000000
        k_impulse                        = 0.500000
 
[ap_mp_wpn_abakan]
        bullet_speed                     = 1000.000000
        cam_dispersion                   = 0.000000
        cam_dispersion_frac              = 0.000000
        cam_dispersion_inc               = 0.000000
        cam_max_angle                    = 0.000010
        cam_max_angle_horz               = 0.000010
        cam_relax_speed                  = 0.001000
        cam_return                       = on
        cam_return_stop                  = off
        cam_step_angle_horz              = 0.000000
        disp_base                        = 0.000000
        hit_impulse                      = 1.000000
        hit_power                        = 1.100000, 1.100000, 1.100000, 1.100000
        max_distance                     = 1000.000000
        pdm_disp_accel_factor            = 1.300000
        pdm_disp_base                    = 0.400000
        pdm_disp_crouch                  = 1.000000
        pdm_disp_crouch_no_acc           = 1.000000
        pdm_disp_vel_factor              = 1.300000
        sil_bullet_speed                 = 0.910000
        sil_disp_base                    = 1.250000
        sil_hit_impulse                  = 1.000000
        sil_hit_power                    = 1.000000
        zoom_cam_dispersion              = 0.000000
        zoom_cam_dispersion_frac         = 0.000000
        zoom_cam_dispersion_inc          = 0.000000
        zoom_cam_max_angle               = 0.000010
        zoom_cam_max_angle_horz          = 0.000010
        zoom_cam_relax_speed             = 0.001000
        zoom_cam_step_angle_horz         = 0.000000
 
[ap_mp_wpn_beretta]
        bullet_speed                     = 1000.000000
        cam_dispersion                   = 0.000000
        cam_dispersion_frac              = 0.000000
        cam_dispersion_inc               = 0.000000
        cam_max_angle                    = 0.000010
        cam_max_angle_horz               = 0.000010
        cam_relax_speed                  = 0.001000
        cam_return                       = off
        cam_return_stop                  = off
        cam_step_angle_horz              = 0.000000
        disp_base                        = 0.523599
        hit_impulse                      = 1.000000
        hit_power                        = 30.000000, 30.000000, 30.000000, 30.000000
        max_distance                     = 1000.000000
        pdm_disp_accel_factor            = 0.600000
        pdm_disp_base                    = 0.290000
        pdm_disp_crouch                  = 1.000000
        pdm_disp_crouch_no_acc           = 1.000000
        pdm_disp_vel_factor              = 0.600000
        sil_bullet_speed                 = 0.910000
        sil_disp_base                    = 1.250000
        sil_hit_impulse                  = 1.000000
        sil_hit_power                    = 1.000000
        zoom_cam_dispersion              = 0.000000
        zoom_cam_dispersion_frac         = 1.000000
        zoom_cam_dispersion_inc          = 0.000000
        zoom_cam_max_angle               = 0.000010
        zoom_cam_max_angle_horz          = 0.000010
        zoom_cam_relax_speed             = 0.001000
        zoom_cam_step_angle_horz         = 0.000000
 
[ap_mp_wpn_knife]
        bullet_speed                     = 10000.000000
        cam_dispersion                   = 0.015708
        cam_dispersion_frac              = 1.000000
        cam_dispersion_inc               = 0.000000
        cam_max_angle                    = 0.122173
        cam_max_angle_horz               = 0.087266
        cam_relax_speed                  = 0.139626
        cam_return                       = on
        cam_return_stop                  = off
        cam_step_angle_horz              = 0.008727
        disp_base                        = 0.008727
        hit_impulse                      = 1.000000
        hit_power                        = 1.800000, 1.800000, 1.800000, 1.800000
        max_distance                     = 1.800000
        pdm_disp_accel_factor            = 0.800000
        pdm_disp_base                    = 1.000000
        pdm_disp_crouch                  = 1.000000
        pdm_disp_crouch_no_acc           = 1.000000
        pdm_disp_vel_factor              = 0.800000
        sil_bullet_speed                 = 1.000000
        sil_disp_base                    = 1.000000
        sil_hit_impulse                  = 1.000000
        sil_hit_power                    = 1.000000
        zoom_cam_dispersion              = 0.015708
        zoom_cam_dispersion_frac         = 1.000000
        zoom_cam_dispersion_inc          = 0.000000
        zoom_cam_max_angle               = 0.122173
        zoom_cam_max_angle_horz          = 0.087266
        zoom_cam_relax_speed             = 0.139626
        zoom_cam_step_angle_horz         = 0.008727
 
[config_dump_info]
        creation_date                    = 06.07.2010_07:29:39
        digital_sign                     = 302E0215008F8C26A1DFF0BD3A961041D0B5C50561B9790DBE021500AD1BB24788959FBE6444B0BAB58FC86E9AAB6C96
        player_digest                    = 8f09e79c2cd1498acc21a4f5a351a281
        player_name                      = "1"
 
